What this also means is that Unreal Engine 4 is getting ever closer towards targeting mobile and potentially becoming a high-quality mobile game engine. The lines between mobile, desktop and browser-based gaming continues to blur every day and today’s announcement does nothing but blur them further. At GDC 2014, we can likely expect to see a continuation of these blurred lines (no, not the song) with more announcements from Khronos that will likely center around WebGL, OpenGL, and OpenGL ES. The momentum of mobile is pulling everything with it and right now it appears that the mobile APIs of choice are Khronos’.
The goal of this demonstration is to recreate the experience of running a native app at near-native speeds within the browser. Obviously, we won’t actually know how well this new implementation with Unreal Engine 4 will work, but they will be showing it at their booth at GDC and we’ll be sure to check it out for ourselves. After that, we can only hope that this will gain traction with developers and we will start to see more games in-browser and above all, platform agnostic. That is, if you’re using the Firefox browser.