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Tuesday, June 18, 2013
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Comments on article
CryTek: Developers moved away from PC due to piracy
Comments
OUCH!
by:
Anonymous
on
12/27/2009
Hey man the CryEngines are good if you have bleeding edge hardware. If not you are kinda screwed like the rest of us. :D
I wish Crytek would release a rain forest simulator, since that appears to be the only good market for cryengine.
Poorly Coded
by:
Greg442
on
12/27/2009
Let’s just stop pretending and tell the truth Crytek engine sucks!!!! While the long standing joke around the internet whenever any new hardware is released isn’t how well it performs in benchmarks, but “can it play Crysis.” The game itself maybe popular, but it’s extremely poorly coded. A move to consoles which are a lagging indicator of technology probably is a good move since the Devs at Crytek couldn’t write a working code for a garage door opener.
dfgdg
by:
Anonymous
on
12/23/2009
Well, of course it's that. They won't say "Hey, we're moving on to consoles, because we can make two times more money!", they'll say "Hey, PC piracy forces us to move to consoles, we don't want to, but we have to :(" .. haha
The move
by:
Sean Kalinich
on
12/23/2009
It is not piracy that is moving devs to the console. It is money, a developer can code for a DX9 console easier than for a DX10 or DX11 system that has thousands of potential configurations. They can also charge for follow on content and patches. This means they spend less money on development while charging the same for the game.
It is one of the reasons we are seen very poor console ports for the PC [Like Modern Warfare 2] or games with limited and poor DX10 and DX11 support.
Comments
by:
Sean Kalinich
on
12/23/2009
Please keep your comments civil and constructive.
Any comment that is directly insulting or profane will be removed.
Move away from PC and the Pirates with follow
by:
Anonymous
on
12/22/2009
Seen a massive increase in the number of available pirated console games in recent years.
Piracy makes a game popular
by:
Anonymous
on
12/22/2009
EA said themselves that The Sims 3 piracy increased their total sales of that game.
So piracy is a stupid excuse. Piracy has existed for a long time.
Though, the average PC gamer does not know how to pirate games. It's not very easy.
The lack of sales must be its high demand on computer resources (I think).
To be honest, I pirated the game first because the game was too expensive when it was released. 2 years later, I bought Crysis: Maximum Edition since it dropped its price to 20$
Anti-piracy measures is not the way to go. Cheap prices and good marketing are the best way!
I used to write software...
by:
Michael A. McKenney
on
12/22/2009
I wrote databases for companies in the 80s. I sold it for $75 per computer. Usually it was 1-5 seats. It covered updates, screen changes, certain modifications. Once it got above 10 seats, I had to modify the code for other file locks and issues. One customer called me up. It crashed. I went in. They had it running on more than 10 computers. I refused to fix it till they bought the additional licenses. They took me to court. Their argument was it was not worth $75 a license. The judge said are you using it daily and does it serve its purpose? The judge was going to award me much more. I just wanted the money for the other licenses and the right to revoke them. It cost them $15,000+ to get a new program similar and to move the data. After that I stopped writing new applications. I still get calls 20 years later to write databases for them. I just don't want the hassle.
So if I like your game console, I can just take it? You are taking a game you want to play without paying for it? It is called theft of under $100 in a court of law. You can be put in jail for 12 months in most states. It is no different than stealing the game from Walmarts.
The don't make that much on software. Marketing a game takes 85%-90% of the profit. Distribution and support is expensive. You make 3%-5% profit, if you are lucky.
How much do you think TV Ads, magazines, etc. cost to do? A good game programmer is $100,000+. You don't get them cheap. You want to keep your best programmers, you pay them well. You have to develop a new game every 2-3 years to keep money coming in. So any piracy does hurt.
The $70-$100 million they make off that title is used to pay the salaries of the programmers and designers for the next version of it three years later. 550 programmers, designers, etc. might have a payroll of $35-$55 million with benefits per year. They don't roll out a game every year. A team works 18 months to 3 years on a new game.
The next time you get held up and robbed. Don't get mad about it. They are just doing the same thing you are pirating a game.
IT'S THAT PIRACY!!!!
by:
Anonymous
on
12/22/2009
Again this laughable and demented piracy issue. I'll tell you what's the real issue. ****ING GREED! If over two million units sold isn't enough, then **** YOU CRYTEK! I wonder how is a growth into a huge studio with over 550 employees and five offices possible without selling games. Don't try to tell me that it's because of those few licencees.
That number 40mil is laughable, too. Even if it was true (which no one can prove), how many percent of those people would buy the game if they couldn't download it for free? One percent? Two?
How is it possible with all that BAD PIRACY that a game with a budget below one million dollars can sell way over 500k units? Yeah I'm talking about Sins of a Solar Empire. Or how about The Witcher (over one million units sold, and over 300k of Enhanced Edition on top of that.. maybe even more by now)? I'll tell you how - taping into the niche market with a good marketing strategy. Yes, there are and will be huge levels of piracy, but that doesn't mean a game can't make money.
Those ****ers just release a crappy port, force console principles and gameplay to PC gamers, treat PC community like whores and expect their games to sell like hot cakes.
Piracy
by:
Michael A. McKenney
on
12/22/2009
They could do what Lotus did in the 80s. They allowed users to pay 1/2 price for a license, if they sent in their pirated copy and a letter apologizing to the company.
I am sure they could develop technology for game servers to detect a pirated copy and transfer the user to slower connections to make playing the game unbearable. Use QoS rules to limit their connection to 24 kbps or dial up speed. Also trigger on their screen DO YOU HAVE A PIRATED COPY OF OUR GAME?
Layers of Piracy
by:
Anonymous
on
12/22/2009
I somewhat agree with the editors comment but I think he fails to see that there are multiple layers of piracy.
People pirate games for many reasons and to put all pirates into one category is a serious mistake on the part of the media, publishers and developers.
These are the types of pirates that I have been able to identify over the years in descending order.
1. Games are too expensive for them.
2. Games are not readily accessible to them
3. Pirate games because they can.
They should look to resolving issue 1 & 2. I'm for Sri Lanka and the average person makes about $250 - $300 a month! A $60 game costs over $90 with shipping. Most people here pirate games because they cannot afford it but they are willing to pay a lower price for an original game.
It's true that piracy is a big problem but don't bitch and moan about it before trying to address the problem, implementing "strong" DVD protection and online activation methods are useless. 50% of something is better than 100% of nothing.
One of our local gaming sites conducted a poll on piracy, the poll can be found on the front page of www.gamer.lk, and the majority are in favour for original games.
This ia a drawback to piracy
by:
Anonymous
on
12/21/2009
PC gamers all suffer. Just pony up and buy the dang game!!!! We need more fun multiplayer games to force people to buy legit copies. Can't play bootleg games online.
by:
Anonymous
on
12/21/2009
yes if all pirates were forced to buy games then sales would increase...that's never going to happen, why are you talking as if it's some achievable goal? I guess if you want a reason to criticize pirates, that works. Also some of the DRM out there is complete crap. I have a friend that bought Mass Effect and said DRM prevented him from playing it. I didn't believe and tried to fix it myself and sure enough no one, not even bioware could figure out a fix for it. He ended up PIRATING the game and got it to work.
Piracy.... editorial fail
by:
Anonymous
on
12/21/2009
To combat Piracy the developers need to do a couple of things:
#1 - 'No piracy' is an impossible aim. Accept some will break the law. Move on.
#2 - Identify realistic numbers to base headlines on - $2Bn lost sales for UT3. Really? Bullch%t. Really Bullch%t. If you overstate the problem, people will exaggerate their responses.
#3 - Good, working, early game demos. let people see the product before they commit. Especially if you gouge them for it.
#4 - Reasonable prices. $60 is not reasonable if there is no resale value. If DRM prohibits selling on the game after its content has been enjoyed, it's worthless. People don't think of games in terms of how many hours of dvd or cinema they can watch, it's a tangible product in their hard and they want it be worth the reserve note that was there a few moments before.
#5 - Add value. Include local area play for free. Offer family pack license discounts. I'm not going to pay $180 for the licenses for my kids and I to play UT3 together. I'll pay $100. (Based on $60 retail pricing. Now I'd pay $30 for 4 licenses).
by:
Anonymous
on
12/21/2009
PC Piracy, causing the loss of games on the pc platform is a load of bullcrap and is an excuse used by these softfirms to dodge the bullet that is their extreme laziness in being ready to ensure the game works fine across a wide range of systems.
Infact, they pay more to antipiracy firms such as securom then they actually lose out from piracy itself.
Secondly, these firms just don't have a frakkin clue about the situation because every pirated copy is not a lost sale. 85% of warez downloads, are by people that were never going to buy the game anyway. where as the other 15% are in countries where the costs of purchasing games are so high, that a person couldn't afford to with a years worth of salary.
Information Wants to be Free!
by:
Anonymous
on
12/21/2009
If the software developers move completely away from PCs then emulators will be developed and this measure will be about as useful as DRM in stopping piracy.
by:
tony v
on
12/21/2009
If all pirates were FORCED to pay for games and they could no longer ever pirate again, then game sales would increase. Some pirates would quit playing games altogether, but others will buy their games.
Don't try to turn this into a "not every pirate would buy the game" issue. Of course not. But the BOTTOM LINE is if pirating was completely stopped, then companies like Epic and Crytek would gain more sales.
by:
tony v
on
12/21/2009
@Piracy... really
1. None of those are an excuse to Pirate.
2. The game has had FREE fully featured multiplayer trials.
3. There was a full featured demo released before the game ever came out. Anyone could try the demo for free and if ti did not run good or they didn't like it, then they need not purchase it.
4. If you don't like the DRM, don't play the game.
by:
Anonymous
on
12/21/2009
On the issue of the editor's note...I pay money for a game, not to sponsor the company. The consumers are not investors, don't treat them like they are. Consumers will largely only buy a game if it is a good game, not if they want the company to make a good game in the future. If a company wants handouts it can ask.
Piracy... Really?
by:
Anonymous
on
12/21/2009
So this had nothing to do with poor decisions made by both Crytek and EA here's a list of why they really failed.
Half of the market they aimed for couldn't run the game at a decent speed at lower settings.
Best visual modes locked to operating system nobody wanted to use.
Lack of optimisation warhead was better for this.
Online incompatibilities such as DirectX9 and DirectX10 only servers.
Punkbuster unavailable to 64bit gamers and anti-cheat never became an actual working solution.
Both games unsupported past launch with the second using a DRM scheme that was already hated from the release of spore.
An episodic story with a lack of story, it was all about visuals they were good though :)
by:
Anonymous
on
12/21/2009
What always bothers me about the whole piracy argument is that it is assumed that a large population that pirated a software/movie/music would have otherwise bought the product were the illegal versions not available. Do you really think everyone that pirated the Princess and the Frog cam would have gone to theaters and bought a $10.00 ticket to see it normally?
hmm
by:
Anonymous
on
12/21/2009
I dont think, that all this 40 million installations would buy the game if there was no piracy.
Fact was the Cry 2 engine did need to much horsepower. With Cry 3 and the ability for xbox and ps3 i think crytek did allready fix the realy problem. But it is easier to focos the problems elsewere...
sorry for my bad english
by:
Anonymous
on
12/21/2009
The excuse it´s always the same: PIRACY!!! That for some reason only effects PCs despite the fact that piracy it´s on an rampage on consoles... I bought Crysis and really liked it but many dint´bought because of the demanding game engine but of course piracy it´s the one to blame for the game to be too "heavy". As for Unreal never mind that the game it´s been the same for 5 years, no, the blame it´s the piracy, always!... As for the guys who buy legal games like, fuck them!
Man if game developers received 1 dollar for each lame excuses, they would be rich...
@ Kyocera
by:
Anonymous
on
12/21/2009
Without wanting to make a war of my own; wars actually increase developement.
Look at the Nazis during WW2, how much did they develope because they were at war?
- Night vision scopes
- Huge 'landkreusers', the 'Ratte' and the 'Maus'
- V3's, which were actually huge artillery guns
There are many more, all of which are directly due to war.
Religion, on the other hand, I completely agree with you :)
As I said, don't want a flame war, merely stating facts!
by:
Kyocera
on
12/21/2009
Your calculation regarding the PirateBay is exaggerated; heavily.
A lot of PC users just want to see the game, a great number does not play and enjoy the product; PC is namely a multi-purpose platform and far different from consoles, that have a very targeted audience of strictly game-players.
I personally tried the Crysis game, but I did not like it (suicidal shooters are for those that find Marines and Army a life aim (and end)).
So, saying that I would finance a militaristic society with 60 dollar contribute would be a very American assumption.
The humanity did not evolve based on "monkeys" that were particularly good on bombing others with coconuts. Wars were holding back the progress, together with religions.
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