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DICE V. IW by: Anonymous on 10/31/2009
You must look at all the promises that DICE put in when BF originally came out. The promised one thing to the next. As a BF2'er they have their problems as well. Players were OUTRAGED wating for patches, glitchers, hackers, to server crashers. Just to name some of the least. No One company is better than the next. They just use different tatics and ploys. MW1 was a fresh breath from BF2, a different look and feel to FPS, but it also lacked size in their maps. They "IW" wanted a CQC game, but to a BF fan this was a joke a spawn rapers fantasy.
Now to the appeal to the casual gamer, that is a joke, IW don't want some fresh face joe buying the game and quitting, because of a more hardcore player that squashes his dream in a 10 or 30 min round. The casual gamer gets frustrated so quickly then QUITS. " A Quitter will always Quit, A winner takes takes and sees that and rises up to that challenge"
What feature did Crysis add? by: Anonymous on 10/2/2009
The highest quality sun rays ive ever seen, brought together all the features of games made in the past that were impressive, and volumetric clouding, not to mention an amazing engine, and highest quality physics in the industry, not to mention the spinning, flying, and tumbling debris will have object rendered motion blur.
you cant say crysis didnt set an amazing benchmark
Quake 3 at 60 fps ? And? Very EASY engine to move by: Anonymous on 9/22/2009
VRAM & RAM ignorance is very frecuence between videoconsoles users: as they can not really know in game (and of course not for everybody esay to do this) the framerate.

As you going to play TV: You got a top for a years.

Have you notice Mass Effect 2, Batman AA, FEAR 2, Borderlands, Bioshock, Oblivion, Fallout 3, Mafia 2, Operation Flashpoint Dragon Rising, Dragon Age Origins run at 1280 x 720?

So you think a game within the same graphic options menu as you set higher resolution, framerate is the same ??

Now you know why next upcoming games are 720p.

Another crappy point from consoles: not real retrocompatibility.

You can play Operation Flashpoint (2001) nowdays in PC, but PS2 catalogue not in PS3.

Can you play the psone games you bought on ps1?

So much pride for videoconsoles for not so high performance, I see.

Price of the games: another handicap for videoconsoles version (cool when you pay more and has no SDK / Editor)
Nice post! by: Anonymous on 9/8/2009
Very nice post. I agree with most of its contents.
Its madness by: Anonymous on 9/7/2009
I am a PC gamer first. I love the keyboard, I love PC shooters, and I love MMO's. I also LOVE seeing what is coming, what is new, in the PC world. This is all in danger from consoles. Why? Consoles are cheap. Game developers make far more money putting their resources into making games for consoles than they do PC's. Why? Because not everyone can afford a $2000 rig and many of those that do will rather download a free copy of a game than actually paying for it, which thus, supports game creators.

Its a pandoras box for the PC enthusiast really. Too many games being downloaded for free which in turn rips of game developers. Game developers need to make a living, as do video card makers, companies pushing their processors and new operating systems. Consoles make more money for game developers, that is the real reason why pc gamers are suffering.
Your forgeting something by: Anonymous on 8/27/2009
I'm sure there maybe a slowdown with the purchasing of video cards, but have you forgot about something that will actually drive video card sales? Something that scientists and engineers are using right with there video cards? This little technology called CUDA, provided by nvidia, which can, and will potentially drive sales of video cards for industry. I'm not sure if ATI has a capability similar to this, but in the future, I bet every business would like this technology to potentially build there own supercomputer at a much smaller cost than a mainframe. I'm sure something like this can be done, just like people are clustering PS3s for the FAH project. This could be the driving force to help the video card industry along as well, so they aren't going to go down anytime soon. In fact, I'd say they have only gotten bigger.
by: Anonymous on 8/18/2009
Definitely an interesting read! but i find the title quite misleading, besides one needs a GPS to "route" through the article, bouncing around too much!

Yet "very" interesting read
Hopelessly flawed article by: Anonymous on 8/3/2009
The conclusions in this article are hopelessly flawed.

First off, the title reads "Why DirectX 11 will save the video card industry", and yet the conclusion is that it actually won't.

Instead, the article states that if people choose to upgrade to DX11, they will do so out of "obligation". Since graphics have been "good enough" for a while now. (Even though I completely disagree, which I'll get to in a moment.)

No, people won't upgrade to DX11 out of obligation. They'll stick with what they have, until they see a compelling reason to upgrade.

And that main compulsion is price. That is the major reason for why the Wii was so successful. For a long time, it was the cheapest console. People WANTED the more expensive consoles with the fancier graphics, but they often went for the least expensive option since it was the most affordable. The Wiimote was a bonus, a nice extra.

Now let's say Nintendo, Microsoft, or Sony brought out a new console tomorrow at the same price point as one of their competititor's existing consoles: but with far better graphics that blew all the existing models out of the water. Do you really think people will still settle for what was "good enough" and continue to buy the older consoles, or go for the latest?

Yeah, thought so. It's all about affordability. Graphics are still far from being "good enough". That's not to say that there shouldn't be less emphasis on graphics, though. Too much effort is being spent of the flash of graphics, and not enough on the substance of gameplay.

At any rate, PC video cards are now more affordable than they've ever been. This, coupled with the potential for better graphics, is why gaming on the PC might start to rebound with the introduction of Windows 7 and DX11.
me@aol.com by: Anonymous on 8/3/2009
So many problems with this article it's not even funny. Here's a few of them:

DX 7 and 8 ... can you tell the difference? How about 8 and 9? Can you remember back to that?

The answer is that it's hard to tell when a game is maxed out exactly WHAT dx level it is. It has been this way for several revisions of DX. So the consoles have caught up to PC gaming? Not even close.

Try running a console game at 2560x1600. Thought so.

bad article is bad
Hmm by: Anonymous on 8/3/2009
I found this article quite interesting looking at it from different angles and with different brain caps on. As someone who has two 4890s and i7, you cannot call me a console fanboy. I feel that what Nintendo achieved was indeed a master stroke and most of my friends are more than happy with the Wii's graphics. Sure, they find Crysis on FullHD with settings on very high to be amazing but when they find out just how many Wii's I had to spend to get this, they laugh.

This is the state of the market and I have wondered what exactly drives us. A 8800GTX is still pulling it's weight and there have been 2 full generations launched since with one new architecture. So what exactly drives us to upgrade can only be part of the computer enthusiast mindset where I challenge you to persuade me that upgrading to GT300 or 5000 series is going to be a financially responsible move based solely on the performance payoff.

I know I will probably sell my gear and upgrade but that's me. I have friends who don't have a desktop anymore, notebook is all they swing with. With cloud computing coming and netbooks/net tops on the rise, I don't see a rosie future.
Bo_Fox's reply by: Anonymous on 7/30/2009
RE: Theo's comment--
"Thus, what PC and console games need to feature are more fun and playable games. Otherwise, Nintendo's model will prevail, and that doesn't spell good news for innovation in the world of games."

For a minute there, you seem to have forgotten that Nintendo's model is a far greater model of innovation than the Xbox360 and PS3 not because of a change in graphics, but because of a change in HOW we play games. To me, that is at least 10 times the innovation that Xbox360 had over the original Xbox.

Yes, I really enjoyed Toby's ingenious article!! The removal of "Gameboy" from the Nintendo DS name now makes perfect sense to me. For some reason, I still find myself calling it Gameboy DS!

The part about the elephant with gaming tattoos and a trunk that is a rocket launcher made me ROFL!!!

The push for HD display/resolutions really kept the market alive while the CPU, memory, and hard drive race was seriously stagnating between 2002 and 2008. During the late 90's and early 2000's, hard drives doubled in capacity every 6 months or so. CPU's doubled in MHz every 18 months. Memory also doubled in speed every 18 months, and in capacity every 12 months or so. Then between 2004 and 2007, we were permanently stuck with 1GB sticks that barely made the switch over to DDR2, which was maybe only 5% faster for the most demanding games. That was a whopping 3-year plateau. We were stuck with 500GB drives for well over 2 years. Athlon 64's hit the wall at 2.8/3.0GHz overclocks and finally doubled to dual-core, but dual-core wasnt used in games for a long time. Pentium4's died a slow death as Intel just gave up on the 4GHz target that was really less than 3GHz in performance.

While it took forever for 2GB memory sticks to come out after the 1GB DIMM's, flash memory and USB jump drives skyrocketed in capacity and free-falled in price. Now, SSD's are possible, thanks to this. But the ugly thing is that SSD's might very soon start to stagnate in prices and capacity, repeating the deja-vu of the 1GB DDR plateau. We'll be stuck with 2TB drives, raiding them in arrays while having to pay a pretty penny for a performance-degrading 250GB SSD for our bloated Win7 with service packs and updates.

The development of Call of Juarez 2 actually went backwards in excluding DX10, compared to the first one that included it in a 1+GB patch upgrade. Talk about 1 step backwards into DX9, and then 2 steps forward into DX11--skipping DX10 altogether! It is indeed a refreshing splash of nirvana to review Microsoft's failure of making DX10 Vista-exclusive. Then we'll all be upgrading like crazy with ATI Evergreen Redwood cards to play those awesome-looking DX11 games!

And finally, Stereo3D will become a mainstream thing of reality long before flying cars from moller.com!
by: 3dcandy on 7/24/2009
As said by anonymous...
"Nice article except for the Micro$oft marketing bullsh*t about how everyone's going to upgrade to Windows 7 - funny how often I hear that - same as I heard when they launched Vista. I currently use XP (don't like it but it's "good enough"). I for one have no intention of paying for a new OS which does the same thing but slower. I'll be sticking with XP or looking for a cheaper alternative thanks.

So long as the current 'DX9' generation of consoles are about - games will likely play fine on XP."

I have found Windows 7 to be more responsive and smooth than XP on the same hardware, mainly because it uses the gpu to accelerate stuff. Just because I find it more smooth though, you may not, depending on your hardware. W7 also looks better, and I can get around the OS just as fast, if not faster than XP - so in my mind it's a worthwhile update. I wouldn't like to go back to XP on my main machine and laptop now, it's just on the games machine/htpc for some compatability reasons, but that will be transfered across shortly methinks.
PC NEEDS MORE POWER for bleeding edge graphics by: Anonymous on 7/23/2009
console fanboy speculation because there are people who appreciate high resolution graphics and realize that 10x the current GPU power is needed to run 2560x1600 @ 60fps and be able to handle the physics calculations. That's double the resolution than the current consoles can display.

can we talk about water and smoke? there isn't a GPU powerful enough in the next two years to render convincing smoke and fluid at that resolution.

if you play games on your TV, there is no point, but if you play games on your computer, GPU power is still in its INFANCY!

Toby's Article by: Theo Valich on 7/23/2009
As noted in the disclaimer, this analysis is a subjective opinion of the author in question.

Toby is a great and well-informed journalist that doesn't stay silent on the topics that are discussed. I will agree that the article could have a little bit more clarity, but this is one article out of hopefully, many that Toby will write for us.

First of all, I am a techie and a former game developer, thus I am partial to the technical side of things. In order to address more technical sides, we have a pretty big article covering all DirectX 11 players - AMD, Intel and nVidia.

But from the market perspective, Toby is completely right. I called Nintendo Wii the winner of console wars on E3 2006 and got "awarded" with 20,000 hate e-mails and more than a few e-mail bombs to then public e-mail account.

The fact of the matter is that users demand good and great content, and you don't need to have all the latest and all the greatest graphics to have a playable game.

If you ask me what is one of the best strategy of all times and probably the best graphics, I will say Darwinia (never heard? Run off to Steam and get it. You'll thank me later).

Too much game developers ride on the graphics wave and then fail to deliver because their graphics effort just wasn't good enough. Thus, playability has to come first. Also, a great game is Witcher, because of its phenomenal background [one of best fantasy book series out there].

Thus, what PC and console games need to feature are more fun and playable games. Otherwise, Nintendo's model will prevail, and that doesn't spell good news for innovation in the world of games.

Ed.
Excellent Article! by: Anonymous on 7/22/2009
I haven't traveled to this site before, but am majorly impressed by this article by Toby Hudon. Definitely bookmarking BSN!

What really interested me was the author's summary of the Nintendo business model. Instead of blindly moving forward with 2005's latest supercomputer posing as a videogame machine, Nintendo took a step back, surveyed the actual impact of a trillion yen investment in technology among their customers, and went with Plan B, which has changed the world. I'd always figured Nintendo didn't want to compete with M$ and $ony, but he's right to point out that the N64 proved they could play with the big boys. They simply "out-thunk" the competition and provided the Wii as a stop-gap before the true HD generation. I can't wait to see where they go from here!

This was actually a very relevant point to make in the context of the DX11 API and required hardware argument. Will customers actually flock to a new high-end card that is "the same" X 2 or X4? Maybe the company that wants to "out-think" the competition will focus on creating something for the market, instead.

Not sure about the complaints of typos and bad writing. This is one of the best articles I've ever read. I'm not a friend of the author.
by: Anonymous on 7/22/2009
I think most of the people commenting -- in a negative fashion -- on this piece are forgetting that it's clearly stated that it's solely the opinion of the editor. So, there is room for personal opinion. This is not a regular article...

Interesting read.
by: Anonymous on 7/22/2009
does direct X will be compatible with all current video cards?

or you have to get a new video card?
by: Anonymous on 7/22/2009
your dx11 screenshot is an offline render posted on cgsociety a couple of years ago... shame on you
by: Anonymous on 7/22/2009
Sorry but the whole article is out of subject even at the last paragraph where it actually refers to DX10 and DX11. Very poorly written article with nothing to say about DX.
by: Anonymous on 7/21/2009
Maturity plateau my ass, developers arent even close to unlocking the potential of GPUs. I want see absolute perfection. It will be over when the 10 Yotaflop Omega 10000 GTX comes out that can process the entire world into one map.
by: BIGDisciple on 7/21/2009
I believe the boys at Penny Arcade coined the phrase nicely by calling pictures such as these "bullshots." A screenshot that is nothing more than bull$hit.
Pre-rendered is not "next-gen" by: Anonymous on 7/21/2009
I second face at the banner picture is not DirectX 11. I'm fed up with pre-rendered images shown as the result of the next generation of DirectX or graphics hardware. Enough is enough! Never show people pre-rendered stuff and claim it is the oncoming revolution.
What feature did Crysis add? by: Anonymous on 7/21/2009
Well, for example, Crysis added Screen Space Ambient Occlusion.
Few comments by: Anonymous on 7/21/2009
DX11 will bring improvement to even DX9-class cards, on a dual-core system. The tweaks in the API for multi-threading aren't for the most part exclusive to a particular hardware feature set. It's a general improvement.

DX11 will run on both Vista and Windows 7, so the quoted part below

"Long gone are the days when a new DirectX release (which could happen several times on the same OS even without a Service Pack!) prompted a flurry of downloads and new graphics card purchases. "

doesn't give the right picture. For Vista, DX11 will indeed be a downloadable update.

The author also misses the part, that where PC gaming is concerned, Vista is seeing (and Windows 7 will have) very high adoption rates (higher than WinXP at comparative time in release cycle) and in particular for the 64bit OS. This is where Vista and Windows 7 have done wonders, breaking through the 4GB barrier, which does improve the performance of even three year old games (Oblivion etc) with the OS' ability to cache (superfetch, as it's called in Vista/Win7) game-related data beyond what the applications can do.

The revolution that's happening right now is the market penetration of a 64bit OS (laptops, desktops, business machines) and since that OS is almost always Vista (and pretty soon, Win7), the PCs are gaining DX10+ capabilities automatically. So while the users/gamers may not care, the DX10 install base is growing, and few developers will keep on making use of it.
i like it by: vadim on 7/21/2009
I think it was an interesting read and its got quite a few good points.
You're Right. I don't care. by: Anonymous on 7/21/2009
Here's another thing: demographics. Do you think the number of people in their teens-20s now is enough to support $350 graphics cards? Nope. Is it enough to make graphics cards must-have items? Nope.

And oh? People who don't use Windows don't care about Direct X anything. So congratulations on a fanboy-on-speed article which makes no sense and no difference.
Again, not DX11 by: Anonymous on 7/21/2009
"Everyone I know who has seen these DX11 screen shots shit a miata
http://forums.vr-zone.com/news-around-the-web/353789-some-dx11-screenshots.html"

Those are not DirectX 11 screenshots, but offline renders.
by: Anonymous on 7/21/2009
Is that... Liam Neeson?
Huh? by: Anonymous on 7/21/2009
I can't believe how "random" this article's writing is. One moment we're taking about DirectX 9, the next we're talking about how Nintendo's latest handheld is named "DS" so Nintendo could abort it if necessary.

Try writing an outline BEFORE writing your articles!
This article is an OXYMORON for BSN by N1mmer by: Anonymous on 7/21/2009
I agree the article was poorly written and the pictures clearly don't Justify the examples.

Everyone I know who has seen these DX11 screen shots shit a miata
http://forums.vr-zone.com/news-around-the-web/353789-some-dx11-screenshots.html

Same for this video of water sim
http://www.youtube.com/watch?v=K1I4kts5mqc

I DO agree however with the Nintendo "good enough" strat, but I believe the controller , not the graphics made the Wii a hit.

The author has generally failed to recognize there are people out there(me for one) that love to play the highest resolution, highest DX API and highest in game settings at 60fps and above. These people are called ULTRA ENTHUSIASTS. Unfortunately for BSN that is 90% of there reader base is I started reading BSN because they had the latest detailed specs on upcoming hardware and no other reason.

So this article clearly does not belong on
this website.
Hmm... by: Toby Hudon on 7/21/2009
Not sure on the typo issues, looks like something got mangled somewhere.
Win7 by: Anonymous on 7/21/2009
Nice article except for the Micro$oft marketing bullsh*t about how everyone's going to upgrade to Windows 7 - funny how often I hear that - same as I heard when they launched Vista. I currently use XP (don't like it but it's "good enough"). I for one have no intention of paying for a new OS which does the same thing but slower. I'll be sticking with XP or looking for a cheaper alternative thanks.

So long as the current 'DX9' generation of consoles are about - games will likely play fine on XP.
That is not a DX11 image by: Anonymous on 7/21/2009
The face shot on the right was done with Maya and Mental Ray.

http://features.cgsociety.org/story_custom.php?story_id=2915

http://forums.cgsociety.org/showthread.php?t=219323
wtf? by: Anonymous on 7/21/2009
This was a very poorly written article. For one thing I'm sitting here trying to understand how there could be so many typos, and completely failing.
AssBasket by: Anonymous on 7/21/2009
LULZ NICE LOWREZ EXAMPLE NOOB, U CONVINCED ME >>> GO DX11!!!!!!!!
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