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Thursday, May 23, 2013
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by: Anonymous on 1/10/2010
hollywood wiis gpu is 4pipes and 4 texture units and highly efficent tile rendering/defered rendering/virtual texturing with 3mb ED1tsram for huge bandwidth its bandwidth alone will be many times more than snapdragon its main ram speed and bandwidth also much higher than snapdragon and hollywood gpu clock speed much higher than snapdragon gpu add very very fast and game suited 1tsram and a cpu vastly better than a a8 and again withloads of bandwidth I THINK FANTASY STORYS NEED TO STOP hollywood 4xpipe 4x tex unit 243mhz=1G fillrate were did you get your numbers from brightside
Wii graphics performance by: Anonymous on 7/10/2009
The Hollywood graphics processor is most certainly capable of outputting four pixels every clockcycle - as was the direct progenitor chip from the Gamecube (the two are virtually identical, apart from clock speed, as far as graphics generation is concerned).

To state Hollywood is only capable of drawing less than half a million pixels per second is completely erroneous, bordering on laughable, considering one single 640*480 resolution frame has over 300,000 pixels. Surely you people can fact-check better than this!
by: Kakkoii on 7/9/2009
Did you not see the part where I said Arm 7? Tegra has an Arm 7 and an Arm 11 core in it.

And all these processors are combined into a single chip.
SnapDragon has better CPU than Tegra by: Anonymous on 7/7/2009
Kakkoii - SnapDragon makes NVIDIA's Tegra look like a VIA C7 compared to a Core 2 Duo, at least in terms of CPU power. The ARMv7 (Cortex A8) is a generation beyond the ARM11 used in Tegra, and it runs at faster clock speeds as well.

As regards video and graphics, SnapDragon will have licensed IP here as well. Indeed QualComm bought ATI's mobile graphics unit a year or so ago...
by: Toby Hudon on 7/6/2009
It's nice to see more power coming to mobile devices, (now we have "Smart"books? WTF?) but the hardware is still just a lump of silicon without anything interesting to run on it. People don't but a Wii for a GPU, they buy it for the games. The problem in this area is mobile devices differ on external formfactor and interface as well, so the challenge is how do you convert a phone or tiny laptop into a usable game controller?
by: Kakkoii on 7/6/2009
Nvidia's TEGRA platform is still much better. Their current generation they showed off at Computex 2009 has an Arm 7 and Arm 11 core inside and a GPU capable of smooth 1080p playback. Along with 5 other smaller single purpose cores for 2D rendering, HD Video Encoding, HD Video Decoding, Audio processing, and Imaging. It's able to just turn on the cores it needs to use for the operation, allowing it to be quite energy efficient. I'm quite exited to see some products with it, they showed it off in a laptop running Windows 7 even.
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