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Tuesday, February 09, 2010
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nVidia Tegra wins contract for next-gen Nintendo DS



When Jen-Hsun Huang, co-founder and CEO of nVidia announced that he expects to see Tegra capturing 50% of nVidia's revenue within the next couple of years, a lot of people thought that this is a smoke screen to sway the attention from its battles against AMD and Intel.

Incredibly how it may sound, from what we are hearing nVidia is dead on achieving its course. With a very aggressive approach, the company managed to sway not just Microsoft with the Zune HD multimedia player  [based on Tegra APX 2600] or Samsung's BeatPlayer M1 [also known as YP-M1], but also a long-time IBM and ATI customer - Nintendo.

Launched in 2004, the Nintendo DS and its two latter redesigns [DS Lite and DSi] sold in massive 111.49 million units. With almost 40 million handheld consoles sold in United States alone, Nintendo DS owns 68.3% of worldwide market share.

As the time passed by, Nintendo started to work on the successor of its handheld console with a debut planned for late 2010 [Tokyo Game Show 2010?]. According to our confidential sources, Nintendo is going to use Tegra System-on-Chip processor for the successor of DS/DSi handheld console. Unlike the current design, nVidia offered a single-chip proposal to Nintendo, a company famous for keeping the hardware platform absolutely simple.

Given the fact that current Nintendo DS hardware is based upon two ARM cores [ARM7 and ARM9 series], it looks like Next-Gen DS could be backwards compatible with the DS application library, courtesy of ARM11 core inside current Tegra SoC products. According to our sources, "all of the apps that came for old DS can run on a single ARM11 core - yet alone the CorTex A9-based next-gen Tegra, leaving graphics subsystem to do "something smarter". In any case, the hardware is now much more potent and should easily enable developers to push the envelope even further.

Currently, we have no information what exact chip is being used [just that nVidia won the contract], but with the debut set for February 2010, the second generation of Tegra chips could make an excellent base [to be launched at Mobile World Congress in Barcelona].
The question of power consumption and performance is quite an interesting one. Gen2 Tegra offers quite a graphics punch;GeForce 9 based hardware [CUDA-enabled design] should offer immense experience on small screens - we see no reason why you could not have 4x Anti-Aliasing and 8x Anisotropic filtering on a dual-screen system. If Nintendo picked the current gen hardware, i.e. Tegra 600 or APX 2600 - it will be getting 65nm chips. If they go with 2nd gen parts, they will get 40nm chips offering even higher performance and lower power consumption. The moment we learn about the exact hardware going into Nintendo's next-gen console, we'll inform you.

Thus, it is not hard for us to imagine that Tegra could outship GeForce boards just like Intel's Atom CPU shipped in more units than expensive Nehalem processors. Naturally, the profit ratio is significantly different, but something in the range of $4-5 per chip would mean nVidia could earn half a billion USD from a single deal [over the course of life for the Nintendo's next-gen part].

Now, the billion dollar question is: if Nintendo chose nVidia for the handheld console, does that mean nVidia may have an entrance into the lucrative Wii business? Bear in mind that Wii console was sold in 53.97 million units, taking almost half of current console market [48.4%, according to VGchartz.com]. Also, we wonder what is going to be in next-generation PlayStation Portable...


Update October 14, 2009 17:14 GMT - In order to clean up any confusion, we have clarified the article with two major updates.
1) Nintendo DS uses two 32-bit ARM cores. However, ARM7 core was used predominately for 16-bit instructions via Thumb instruction sets [as our source clarified to us].
2) Current Gen Tegra APX series uses ARM11 core. Next-gen Tegra uses dual ARM CorTex-A9 cores. That information was confirmed to us by nVidia and should not be regarded as a rumor.


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Comments:

comment by: Anonymous on 1/30/2010
that was really nice to read that.. that was really great post.. it seem great information that's great.... for more information on used video games, used Nintendo DS systems Playstation 1, used Playstation 1 games, super Nintendo games ,super Nintendo systems u can visit http://www.nintendosforsale.com/
RE: Are you new to the industry? by: Theo Valich on 10/14/2009
Hi Anonymous,

Thanks - I did the correction after clarifying it with the source. When it comes to clocking it down, the question in hand is why?

Tegra 2nd gen is manufactured in 40nm process, unlike the current 65nm batch. We asked ARM about differences in manufacturing process and were given a theoretical scale based on CorTex-A8 - 130nm, 90nm, 65nm, 55nm, 45nm, 40nm, 32nm. All in all, quite impressive power savings even for 55nm, yet alone 40nm or 32nm. Note - this was THEORETICAL scale... but they tend to be mostly correct ;)

Thus, it is likely that 40nm chips will be much more powerful and less power hungry, just like Intel's 65nm Kentsfield turned into 45nm Yorkfield and compare those with a 45nm Lynnfield or 32nm Westmere.

Ed.
by: Anonymous on 10/14/2009
Sorry, ARM9, not ARM8. Stupid keyboard.
Are you new to the industry? by: Anonymous on 10/14/2009
"16-bit and 32-bit ARM cores"

There are no 16-bit ARM cores, ARM is a 32-bit architecture.

It does support a 16-bit *instruction encoding* called Thumb however.

The DS has an ARM7 and an ARM8. It's likely the successor will use the next Tegra, that incorporates a dual ARM Cortex A9. I expect it will be clocked down for battery life.
RE: Uh... by: Theo Valich on 10/14/2009
If you read the story carefully, you'll notice that I am referring to Tokyo Game Show 2010.

Regarding VGChartz, taking a look at official numbers and their numbers, the difference is minimal, with the difference that VGChartz offers updates.

Do you have an alternative suggestion to track console sales data on a global scale?

Ed.
Uh... by: Anonymous on 10/13/2009
"As the time passed by, Nintendo started to work on the successor of its handheld console with a debut planned for late 2010 [Tokyo Game Show?]."

Nothing was announced at TGS about a new Nintendo handheld. There would have been a huge outpouring of information from news outlets like Neoseeker and IGN if there were.

Further, VGChartz is horribly inaccurate with their sales numbers. It's never a good idea for any reputable news site to quote them when dealing with statistics.
@ Tegra Design by: Sean Kalinich on 10/13/2009
Actually According to NV Tegra can scale quite well and is not completely for portables.

While having a complete system on a single chip does make it effective in portables there is nothing saying that in later generations they will not be able to power larger devices.

Tegra II may hav (if my information is accurate) multiple GPUs, one for 3D rendering and the other for Cuda/OpenCL calculations. This can leave the two dual core ARM CPUs free to execute code.

Something like that might find its way to the console world as a low-cost, low-power, Hi-Definition gaming core.

NV is only just breaking the ice on what Tegra can do in the future.




RE: Core business by: Theo Valich on 10/13/2009
I am working on articles regarding AMD and nVidia, and when those articles get published, I hope the picture will be clearer for both companies.

The matter is...nVidia's core business is technology, not a GeForce, Quadro or even Tegra. That technology isn't going backward, it is going forward. Take a look at AMD, Intel and nVidia in the past 10 years and look what did their moves brought to market.

Personally, I don't expect anything less from nVidia than a killer GeForce product, killer Quadro product, killer Tesla product and killer Tegra product.
Same thing applies to AMD - I expect a killer 128-bit CPU architecture, a killer Radeon, a killer FirePro, a killer FireStream. And nothing else should be expected from these companies.

And with all the problems Larrabee has, yes, I do expect that Westmere, Larrabee, Sandy Bridge, Ivy Bridge, Haswell make up for fantastic CPUs and GPUs. I do hope Intel and AMD will finally bring their RAID to the level of speed set by nVidia's nForce 4 SLI chipset in 2004 [transfer, copy, and most importantly, rebuild].

Bottom line is - there are technologies that become components that become products. Those components have to be able to drive the vision behind products and ultimately, change the world we live in [does anyone remember how the world really looked like in 1999?].

Intel bringing x86 vertically from cellphones to servers, nVidia combining ARM with GeForce tech for another top-to-bottom line-up, AMD offering multitude of platforms [but unlike INTC and NVDA, stuck in PC world with one or maybe two console customers]... the world is an all inclusive place. Whoever says one player will perish has no idea - until the companies put the pressure on and innovate, there is no "going away".

Ed.
by: Anonymous on 10/13/2009
Sean, Tegra was never designed for consoles, it was designed for portables.
XboX 360 by: Sean Kalinich on 10/13/2009
I cannot see MS moving away from ATi right now. In fact if the information I have is correct the hardware for the next Gen XboX was set last year. Perhaps in future generations when the Tegra increases its HD capability (to 1080p or even 4k) we might see this as a possibility.

For now Tegra and even Tegra II will be a good fit for SmartPhones, PMPs, Portable Gaming Devices, and consoles with lower end hardware needs like the Wii.
Next Gen XBOX by: Anonymous on 10/13/2009
Yeah about the next gen xbox console, Fudzilla reports today that ATi has it in the bag already: http://www.fudzilla.com/content/view/15936/1/

by: Anonymous on 10/13/2009
Wow... HUGE for nvidia. Perhaps they are a much more formidable opponent to Intel than thought to be. In fact, it's possible the next gen xbox or playstation could run on a cGPU alone - I wouldn't be surprised.
50% by: Sean Kalinich on 10/13/2009
Remember they want SoC (Tegra) to be 50% of their revenue. If they do exit the high-end and Mid-range Chipset market they can put those resources into the SoC division and not loose much money in the process. ION will stay in the game for a little while but It is a headless SoC so it can continue to be produced with little impact.

So the company will probably shift to GPU and SoC as primary revenue sources.
Nice catch... by: Anonymous on 10/13/2009

Nice catch by Nvidia, this deal is a very good one. And with a their first(or second)SoC design.

And like the author wrote, if they can make a deal for the Wii secessor too... I just hope they don´t shift too much from their core business (GPUs)....
by: Anonymous on 10/13/2009
I want one. Now.
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