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Friday, November 20, 2009
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First DirectX 11 benchmark released



Windows 7 was unleashed to the world yesterday and world of 3D hardware didn't need to wait for too long. We got contacted by Matthew Tippett with the link to a Russian developer Unigine Corporation. It turns out that this developer created quite an impressive DirectX 11 engine and made a benchmark of it. The list of features is as follows:
  • Native support of OpenGL, DirectX 9, DirectX 10 and DirectX 11
  • Comprehensive use of tessellation technology
  • Advanced SSAO (screen-space ambient occlusion)
  • Volumetric cumulonimbus clouds generated by a physically accurate algorithm
  • Dynamic simulation of changing environment with high physical fidelity
  • Interactive experience with fly/walk-through modes
  • ATI Eyefinity support
The world's first DX11 benchmark is called Heaven, and we would advise you to go and view the footage of all the capabilities of Unigine 3D engine right on YouTube and if you are interested in the Heaven benchmark but don't have DirectX 11 hardware, you can see a four minute video with Heaven benchmark running in DirectX 11 mode [4:23 video].

Imagine this flythrough on a 24 display setup...
Imagine how this flyby looks on a 24 display setup..we like the focus, motion blur and Depth of Field effects.

The multi-platform version featuring OpenGL will arrive soon. According to Michael, the Heaven benchmark will also land on Linux operative system, enabling the benchmark to run in a 24 display mode - did we mention Eyefinity is supported out of the box?

If all things go well, the second 24 display 3D application will be the Linux version of Heaven benchmark, following Laminar Research's X-Plane. Now, here comes the impressive part about this benchmark. Thanks to extensive use of Tessellation and DirectCompute and JPEG texture format [rather than the BMP of the old days of yore that still survived to this day] developers no longer need to utilize multi-gigabyte downloads. Instead, Heaven benchmark is a brilliantly small 127.8 MB.

This just might deserve the title of "download of the week".


© 2009 Bright Side Of News*, All rights reserved.



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Comments:

by: Anonymous on 10/24/2009
i bet ati hd5870
by: Anonymous on 10/24/2009
PPS: so any idea what graphics card ran the demo that was recorded for YouTube?
by: Anonymous on 10/24/2009
The level of detail with tesselation is amazing. I was stunned to see how it could be used for all the bricks on the walls and even the rooftops. That's about the only thing that stood out though, if you run it without tesselation it looks like your average 3D game graphics, with flat surfaces everywhere.
Um... by: Anonymous on 10/23/2009
This bench doesn't support DX9 or XP.
by: Anonymous on 10/23/2009
i love the unigine. it is too bad nothing major has been done with it. i would love to have that gorgeous linux gaming... even tropics looked gorgeous and ran beautifully regardless of OS
Nice, but... by: Anonymous on 10/23/2009
I thought it was, for the most part, a great demo, but I thought that the blurring was inconsistent on far away objects.
unigine by: Anonymous on 10/23/2009
hmm.. the engine is actually some years old it supported dx10 quite long ago... they just added the tesselator stages
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IP address change delay

Greetings,

The planned network provider change will not happen as planned, due to our site administrator ending in hospital as a consequence of his gliding accident. The wounds are not life-threatening but Mr. Ivica Hosko is still in the hospital, four days after the crash with transportation to Zagreb in two days time. We send our best wishes and hope for a speedy recovery. As soon as Mr. Hosko returns to his daily post, we'll announce the details of our network provider switch.

The following message is for Mr. Ivica himself:  "Ivica, you nut - gliding around a 2km/6600ft mountain with changeable winds in November?"

Thanks for understanding,

Ed-in-chief

© 2009 Bright Side Of News*, All rights reserved.