BRIGHT SIDE OF NEWS v0.8. About | Advertise | Contact BSN USER Login
| Register
SUBSCRIBE Newsletter | RSS Feeds
v0.8
Friday, November 20, 2009
Email this to a friend.
Your friend's e-mail:
Your Name:
Your e-mail:
Message subject:

Zombies hit nVidia’s Tegra thanks to Augmented Reality



Recently, students from Georgia Tech and SCAD in cooperation with the Graz University of Technology showed how augmented reality can be used in gaming. ARhrrr is a zombie game created for the Tegra platform, bringing augmented reality to the world of table-top games.

Zombies game is a tabletop horror augmented reality game
The way how you play the game: use Tegra-based mobile device to capture the tabletop marker...

This title is the first time we've seen horror genre being deployed to the world of Augmented Reality and horror-aficionados should start pinging Georgia Tech about making this "proof of concept" into a commercial title. The effect of seeing zombies with real-world is a promising prospect not just for computer games, but may also spark the imagination of known interactive enthusiasts such as Robert Rodriguez or David Fincher.

Tracing and killing Zombies on the screen
...look out for zombies and then try to kill them. The game was captivating, but it takes some practice.

Augmented Reality was a term that was coined back in the 1980’s in contrast to the popularly known "virtual reality." Today, the term tends to mean "augmenting" the live views of the real word with added information in order to enhance the environment. Such examples exist as simple text tags, or complex 3D registered animated objects and characters. All of this was originally done via head mounted displays as opposed to cell phones. Now that we have mobile devices with cameras and large touch screens we now have mobile devices bringing augmented reality to the masses.

Augmented reality is all about the context of the objects in relation to the real world. This is one of the biggest challenges that augmented reality developer’s face. They must be able to take in the information and process it in a way that enables the user to have pertinent additional data. For example, there is the use of GPS which helps create a global relative context and then computer vision which creates an object relative context.

Some recent implementations of augmented reality include advertising in 3D magazine advertisements as well as in gaming where Sony implemented it in games for both the PS3 and PSP. There are also some iPhone and Android apps that implement augmented reality within the application to increase the information’s importance at that time.

Zombie on Tegra presentation: AR Marker
How Augmented Reality becomes a reality: a lot of 3D processing.

One of the important ways augmented reality works is the use of markers and marker tracking, which enable the more accurate placement of certain objects in the environment. In order to create ARhrrr, the work on this game was split amongst the various groups allowing them to do what they did best in order to get this game created.
When it comes to the hardware aspect of this project, Tegra platform was selected as the optimal platform for development due to power efficiency and 3D horsepower needed for tabletop games. ARhrrr combines several parts of the Tegra SoC [System-on-Chip] combining the Camera, the CPU, and GeForce 3D subsystem to increase the quality and speed of the game experience.
 
The ARhrrr pipeline is simple: the camera uses OpenMAX [multimedia acceleration API] to take in the image featuring AR Tracker. Second step is using the GPU for creating the 640x480 EGLImage Textures [OpenGL|ES 2.0 API] which are then further processed inside the GPU to downsize the images to 320x240 at 8bpp and then sent to the CPU for the AR system [NFT tracker] to make the transformation from camera to real world.
Third step is game engine calculating and sending the needed 3D game objects back to the GPU so that it creates the final rendered image combining the camera stream with the 3D game objects. As you can imagine, the amount of video processing is significant and products such as 2nd Gen Tegra are extremely important to bring this vision in commercially-attractive package.

This is also the reason why Augmented Reality has a big bridge to cross: unlike the conventional game development pipeline, in which you pre-calculate the whole world, and just wait for user input in a form of key or gamepad input, Augmented Reality games require to use the 3D pipeline twice: once for input and once for output. This increases the demands on the processing side and brings in the challenge of additional latency to the game.

By utilizing power-efficient, yet powerful hardware, developers such as these students should be able to create a commercially viable Augmented Reality projects. For now, we would like to see Zombies, even if only in 320x240 resolution.


© 2009 Bright Side Of News*, All rights reserved.



Related articles:

Tags:

Share and enjoy :)

  • Digg
  • del.icio.us
  • StumbleUpon
  • TwitThis
  • Reddit
  • Furl
  • Google
  • Technorati
  • Sphinn
  • Mixx
  • Facebook
  • LinkedIn
  • Slashdot
  • Newsvine
  • Ma.gnolia
  • BlinkList
  • connotea
  • Fark
  • MisterWong
  • Netvouz
  • PlugIM
  • Propeller
  • Simpy
  • SphereIt
  • Spurl
  • ThisNext
  • YahooMyWeb
  • co.mments
  • Live
  • MySpace
  • Yahoo! Buzz


Comments:

You must be joking... by: Radu M. Cosma on 10/26/2009
Videos of this game have been up on YouTube for 7 months now, and you're passing this up as news? Come on!
http://www.youtube.com/watch?v=uGNgyGU-81E
Leave a comment:

Author:

Title:

Comment:


Enter the code shown above:

(Note: If you cannot read the numbers in the above
image, reload the page to generate a new one.)




HD Videos & Slideshow
  • INTERVIEW: Mike Kreiten
  • AirLive AirVideo-2000
  • Ages Of Illathid
  • Aion
Highlight
  • Corsair Flash Voyager Sticks Come Unglued
  • EVGA, where did your lifetime warranty go?
  • Modern Warfare 2 tests our Short Attention Span
  • Duct tape, Pumpkin and Apples bring robot to life
  • Duct tape, Pumpkin and Apples bring robot to life
IP address change delay

Greetings,

The planned network provider change will not happen as planned, due to our site administrator ending in hospital as a consequence of his gliding accident. The wounds are not life-threatening but Mr. Ivica Hosko is still in the hospital, four days after the crash with transportation to Zagreb in two days time. We send our best wishes and hope for a speedy recovery. As soon as Mr. Hosko returns to his daily post, we'll announce the details of our network provider switch.

The following message is for Mr. Ivica himself:  "Ivica, you nut - gliding around a 2km/6600ft mountain with changeable winds in November?"

Thanks for understanding,

Ed-in-chief

© 2009 Bright Side Of News*, All rights reserved.