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Tuesday, February 09, 2010
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Why DirectX 11 will save the video card industry and why you don't care



In any new technology, you can see a series of stages. There's the early development stage in labs and experiments and academic projects, and then an infant stage where things are finally available to the public, an unsteady toddler stage where capabilities are discovered and explored, a semi-stable childhood where lots of internal growth happens but big business has yet to take it seriously, then a sudden catapult into an awkward adolescence that can completely change everything, and finally a settling in to maturity where change is slow and incremental.

Is 3D acceleration hardware is now about as exciting as modern American politics?
3D graphics hardware has hit the maturity plateau. Early on there was a big war of architecture like triangles vs. infinite planes, rasterizers vs. tile rendering, quadratic surfaces, etc. The 2nd generation came in and swept all before it like magic (or Voodoo) and for a while it was unsure who of the old guard would make the 2D to 3D transition and which of the newcomers would make the 3D to 2D transition.

Features matured slowly (32-bit color) but capacity improved quickly (texture pipelines) for a while, and then suddenly this was A Big Deal(TM) when desktop OEMs (at the insistence of their customers following their prophet Carmack) decided every PC needed a 3D accelerator. Suddenly it was a war of T-buffer vs. T&L vs. Tile Rendering vs. Two Chips Rendering Alternate Frames vs. Two Monitor Support.

Mistakes and fortunes were made, lawsuits filed, triumphs celebrated, cheating exposed, allegiances shifted, dreams dashed. In the end the dust cleared leaving a stable two party system with the occasional bit player (Oy!) from a sideline (or 3) to raise just enough hope (or fear) of change to keep things from stagnation.

Nintendo has realized that "good enough" is where the money is
Nintendo actually got it right. Wii all laughed at first but they're the ones who've staged the biggest comeback in gaming history because they figured the market out. They knew that yes HDTVs are awesome and cool, but most households in this generation (2006-2011) will only have one. The kids' rooms will all get the hand me down CRTs, and those are still standard def. So target them, and win the brothers and sisters and parents with interesting game designs that break the mold, following the successful experiment called the DS.

Ever wonder why it's not Game Boy DS? Perhaps it was in case the two screen touchscreen and pen concept flopped and it needed to be axed, like the Virtual Boy, but after the experience with the latter they were wary of risking their successful brand on the experiment in case they went back to a more traditional product. But it didn't flop, so it got tweaked to the DS Color Lite and eventually DS Advance DSi. People criticize the Wii as being "last-generation", since it does not even pretend to be anything other than the overclocked GameCube Slim with a weird controller - that's it. But anyone who believes this means Nintendo "has lost it" or "no longer cares about real gamers" needs to take a look at just how many centuries Nintendo has been in business and what their profit/loss record looks like.

All those developers who got to know the ins and outs and tricks of the poor GameCube can still apply those and spend their time messing with the motion sensor instead of debugging their engines. But to say Nintendo has no concept of the use of high powered hardware is to forget the absolutely ridiculously powerful N64 architecture, which made the PS1 and Saturn look like a refurbished workstation from the late 80s and last minute scramble to kludge 3D into off the shelf hardware that they were. The N64 was a freaking SGI supercomputer scaled down to TV resolution with a cartridge slot slapped on.

The downfall was the cost and supply of the cartridges, which Nintendo used to maintain their iron grip on content control. Had they been less arrogant, things might look very different today indeed. But the Wii was most likely not the successor to the GC but the backup plan, and a strategic decision to aim for the "second TV effect" with its pricepoint and urge developers to focus on the innovative controls rather than shiny new hardware features like they usually do.

This was an absolute master stroke and harkens back to the Nintendo that stared down Atari and Coleco and Intellivision even as the industry burned around them and went to bat vs. Universal Studios in court and sent them packing. They haven't "lost it", they're back, and laughing their way to the bank after a start in last place this generation. Don't assume they'll be making the same mistakes or are incapable of producing a high-spec machine if it fits their strategy.

What happens to the industry when 3D game performance is as "good enough" as word processors have been?
But enough about the consoles, which continue to grow in dominance pushing PC gaming into single-digit percentages while publishers insult their customers with DRM and mandatory network connections for single player games. The PC market has long had this secret dark side that nobody wants to talk about, called gaming. The big OEMs don't want to believe that something as unprofessional as gaming is what's been driving their hardware upgrade demand for so many years, since Moore's Law took care of that demanding WYSIWYG word processing program sometime around 1995. They need to believe the average cubicle drone, who does the same tasks they have since the mid 80s, has some insatiable demand for performance, or that "innovative" software improvements like transparent window borders or menus that actually spend resources to dynamically hide their overly complex feature creep are somehow improvements that will drive demand. We all watch the dance around this huge elephant in the room, the one named gaming with the game character tattoos on the side and the trunk that's actually a rocket launcher.

Nobody in their right mind actually believes a dedicated chip with billions of transistors to render 3D graphics is actually useful to the majority of business users. There's only one reason to have it, and the fact that such things have integrated themselves into video cards and then motherboards and coming soon CPUs only shows what we've known for ages is really the truth. Everyone Plays Games On The Computer. Everyone. Or if they don't, they want to.

But the corporate structure can't justify that so it's just been made an integrated feature of every machine with a wink and a nudge. But the fact is gaming has gone mainstream, and thus it can no longer be ignored. It's no longer surreptitiously installed copies of Doom that the IT guys play after hours or the accidentally installed by default solitaire or the text based fantasy half the computer lab is logged in to instead of doing "research". It's big. It's Billions Per Year big, and it's not going away, and without it the entire industry would have stopped upgrading years ago.

All the low hanging fruit on the tree is gone, and the free lunch is over
Unfortunately for Microsoft, AMD, and Nvidia, (and fortunately for Intel?) maturity arrived with DX9.0 on Windows XP. Image quality has hit diminishing returns of "WOW factor" and no longer drives people as hard to upgrade. Instead we have to contend with the "WoW factor", where games with older engines and lower hardware demands are now dominating the gaming experience for the majority, rather than the latest greatest engines being popular enough to drive upgrades like in the past. (See Quake 2 multitexture, Quake 3 T&L, Doom 3 vertex  shader, Oblivion HDR, Crysis... what feature did that one add again?).

Yes the cards are still twice as fast every 6 months and the push for HD resolutions has helped keep things going for a generation, but these days barely anyone but the enthusiasts can tell the difference between a DX9 and DX10 screenshot without a side by side comparison let alone DX10 vs. DX10.1, and even then half of them are faking it to make it sound like they know what they're talking about. This is at least partly because for a long time Speed really was King in the graphics world, despite snickering at quotable soundbytes. There were decades of research papers in graphics that engine coders could go through and say "Wow I could use this in a game if only the hardware were twice as fast!" and then the hardware would be obligingly four times as fast the next year, allowing even crappy code to do the impossible each generation so long as you bought a new graphics card.

API versions have ceased to be a compelling reason to upgrade hardware
Don't get me wrong, DX10 was a massive improvement... for programmers. The change in memory model and multitasking ability that made things like Aero possible was a huge improvement... which users couldn't see. So it's not that surprising they were reluctant to buy this resource heavy OS with what looked like just a few shiny bells and whistles. Now that XP is fading and Windows 7 is looking to give a real reason to upgrade (or at least fewer penalties for doing so), they'll move to DX11.

But not because they see better graphics or features, but because it's getting hard to get the older stuff and nobody wants to be too out of date. Likewise OpenGL... ok OpenGL failed miserably here and lost direction when SGI faltered, letting D3D not only catch up but zoom past in features while the Open Source Community did its usual posturing and bickering, accomplishing much that was moral but little that was useful. Apple's decision to open up work on OpenCL is the only real reason for excitement in recent times.

People are now talking about DX11 and Windows 7, and while the operating system itself seems to do much to fix the wrongs of its predecessor, it's still got virtually nothing that XP users see and go "I have to have that!" About the only reason people are looking forward to it is because it's not broken enough to make them become two generations out of date instead of one. So upgrades there shall be, but this time with a sigh, not a cheer. Long gone are the days when a new DirectX release (which could happen several times on the same OS even without a Service Pack!) prompted a flurry of downloads and new graphics card purchases.

The number of people who can spot the hacks or errors or tricks and care about them is decreasing
Right now parallelism is the main form of expansion, and things are heading towards "a computer for every pixel" as general shader count increases, which is an ideal case for a raytracer. Unfortunately that word has gained a mythical quality synonymous with some unachievable breakthrough in graphics quality, mostly because non-realtime raytrace CG was lightyears ahead of realtime rasterizers used in games for many years, and people have somehow assumed this gap is due to some hard fact of design rather than just brute computing power and compromises in efficiency.

A raytracer is no better or worse than what we have now. Had hardware accelerated that kind of work instead of a traditional scanline-triangle-texturemap system games would not have been magically photorealistic. They would have achieved some things earlier, like Doom3's volumetric shadows, but other things would have been problematic, like scaling to higher resolutions. A traditional raster system can scale to higher res cheaply and gracefully, but adding surface complexity (texture passes) is expensive. A raytracer can add complexity easily (just a set of lookups) but scaling to higher resolution is hard (more pixels mean more rays mean exponentially more power or time).

Other models for creating an image exist too, like radiosity. The main reason we wound up with what we did is because the ugly hacks weren't quite as ugly this way. With a "normal" rasterizer you can throw out anything not in front of the camera or anything hidden behind something in view (or fog ;)). With a raytracer, this can be problematic if reflections are involved, but probably hackable. With a radiosity system, that would likely break it completely, things like GTA's streaming geometry cities would be really hard. But all renderers head to the same place if you give them enough time and memory and compute power, just with different pitfalls. So eventually they all meet up when you have a computer for every pixel (raster + raytrace) or a computer for every textel (those + radiosity) or a computer for every molecule (goodbye texture maps hello graphics unification with physics). So there is still more left to explore, the problem is none of it is going to really matter enough on the screen for most people to care.

Nobody cares if Gears of War is "cheating" with tessellation and displacement maps while Toy Story does it "for real" they just care about entertainment. And the days where graphics were an obstacle for designers to work around are fading fast as just about anything within reason becomes possible and the rest becomes fakeable.

The audience is expanding to include more people who care less about graphics
One serious problem for the industry is that gaming itself is starting to have to reach towards the "casual" market to keep growing (see Nintendo DS or Wii if you're oblivious), and for those people Quake3 and Sims2 graphics are often "good enough" territory, much like upsampled DVDs. Last I checked Quake 3 ran about 60 FPS on two generations outdated low-end hardware (HD2400/GF8400) at any reasonable resolution (up to 2560x1600).

Where's the push to upgrade then? Changes in shader models enable new effects but DX9.0c was already Turing-complete, so the removal of restrictions like instruction count are mostly only visible on the development side, not the end user's experience of image quality. And without visible improvements in image quality, people put away their wallets and go back to playing. The PS2, which was roughly on par with Voodoo graphics' capability in features (4MB RAM, fixed function pipelines) but had brute force to spare (48GB/s memory, 256-bit bus, 2.3GP/s fill-rate, 16 pipes) is still hanging around and demonstrating complex effects as coders squeeze more and more out of the hardware.

Granted it was shown early on that it couldn't stand up to the new generation on a HD display, but for those with SD TVs it was still considered a machine worth having by quite a lot of people. And not just because its successor was $400 or its competition was $300, but because good enough was $0 and that meant more money for games instead of another box that might (depending on the whim of Sony to deliver on the PS3's campaign promises) play the old games almost as well as the one they already have, in addition to new ones that didn't seem all that much better unless you had a 50" TV.

Another get out of trouble free card is unlikely to appear
High Definition has been the savior of the PC 3D market for the last few years because screens with a visible improvement in resolution became common just as feature momentum was faltering, and the push for HD in consumer electronics has helped bolster the demand for another bump in hardware power to drive these TVs which finally connect easily to gaming PCs without crazy conversion issues. The sudden awareness of HD content and native resolution of LCD displays managed to drive a flurry of monitor upgrading to watch movies that then had a ripple effect as people realized that most LCDs look crap at resolutions other than native and this meant they'd need faster graphics cards to play their games at the increased resolution.

But it took TV 60 years to get a resolution bump, and it sacrifices one of the key points PC gamers used to cite when turning their noses up at the consoles. So it seems unlikely that people will care about another increase in resolution until the difference once more seems compelling from their view, which will not be just another factor of four improvement. If anything it's more likely history will repeat itself and a color system change will be upon us come 2014-2015 (48-bit floating point HDR with per-pixel backlight or OLED would be my guess) so the next chance to really define a durable standard won't be till then. The specter of 3D TV looms once again but as yet nobody has defeated the insurmountable barrier of requiring more effort on the user's part than possessing working eyeballs, which seems to be about the maximum the average consumer will endure. Special glasses or sitting in an extremely narrow sweet spot are just not in the cards, so until someone slays that dragon it will forever be a boogey man to make investors and stock prices jump and fill pages of Popular Science with some prototype shots for its aging readerbase to drool over as they long for the flying cars promised in their youth.

They're only buying it because they can't not buy it
So now that the storm of yawns surrounding the DX10 generation has been weathered in the port of HD fever and finally passed, everyone wants to trumpet DX11 and the return to glorious mandatory upgrading every time the API odometer ticks over.

The positive perception of the upcoming version of Windows has instilled confidence that things will be back to Business As Usual. But nothing could be further from the truth. Just as the last few rounds of upgrades have been driven by the move to push 2Mpixel displays as the standard, so this round is driven not by improvements in 3D graphics but by a sense of obligation to not be on so outdated a platform it begins to cause more problems than it avoids. Nobody is making drooling fanboy articles about the laundry list of DX11 features, and posting screenshots of early build games for people to debate the authenticity of. Because nobody cares anymore. And when DX11.1 and DX12 arrive, they still won't.

Maybe there will High Dynamic High Definition TVs (HDHDTV or HD^2TV?) to drive new sales, or maybe not. Technically there is little reason a DX10 card can't do 10.1 or 11 features in software. Actually there's NO reason, other than efficiency. GPUs are now general purpose, so saying they can't run newer APIs is like saying a Core 2 Duo from 2006 can't run Windows 7 from 2009. It can. So can a Pentium 4, a Pentium 3, a Pentium 2... just perhaps not as fast. GPU manufacturers think this change from previous times is not obvious to the consumer, and they are correct. The technical details of things like Turing completeness and theories of computability are beyond most of them. But two screenshots that barely differ except in the price tag underneath are not.

Editor's note: The views presented in this article represent only the personal opinions of the author. Members of BSN* may or may not agree with the statements expressed in this article.


© 2009 - 2010 Bright Side Of News*, All rights reserved.



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Comments:

DICE V. IW by: Anonymous on 10/31/2009
You must look at all the promises that DICE put in when BF originally came out. The promised one thing to the next. As a BF2'er they have their problems as well. Players were OUTRAGED wating for patches, glitchers, hackers, to server crashers. Just to name some of the least. No One company is better than the next. They just use different tatics and ploys. MW1 was a fresh breath from BF2, a different look and feel to FPS, but it also lacked size in their maps. They "IW" wanted a CQC game, but to a BF fan this was a joke a spawn rapers fantasy.
Now to the appeal to the casual gamer, that is a joke, IW don't want some fresh face joe buying the game and quitting, because of a more hardcore player that squashes his dream in a 10 or 30 min round. The casual gamer gets frustrated so quickly then QUITS. " A Quitter will always Quit, A winner takes takes and sees that and rises up to that challenge"
What feature did Crysis add? by: Anonymous on 10/2/2009
The highest quality sun rays ive ever seen, brought together all the features of games made in the past that were impressive, and volumetric clouding, not to mention an amazing engine, and highest quality physics in the industry, not to mention the spinning, flying, and tumbling debris will have object rendered motion blur.
you cant say crysis didnt set an amazing benchmark
Quake 3 at 60 fps ? And? Very EASY engine to move by: Anonymous on 9/22/2009
VRAM & RAM ignorance is very frecuence between videoconsoles users: as they can not really know in game (and of course not for everybody esay to do this) the framerate.

As you going to play TV: You got a top for a years.

Have you notice Mass Effect 2, Batman AA, FEAR 2, Borderlands, Bioshock, Oblivion, Fallout 3, Mafia 2, Operation Flashpoint Dragon Rising, Dragon Age Origins run at 1280 x 720?

So you think a game within the same graphic options menu as you set higher resolution, framerate is the same ??

Now you know why next upcoming games are 720p.

Another crappy point from consoles: not real retrocompatibility.

You can play Operation Flashpoint (2001) nowdays in PC, but PS2 catalogue not in PS3.

Can you play the psone games you bought on ps1?

So much pride for videoconsoles for not so high performance, I see.

Price of the games: another handicap for videoconsoles version (cool when you pay more and has no SDK / Editor)
Nice post! by: Anonymous on 9/8/2009
Very nice post. I agree with most of its contents.
Its madness by: Anonymous on 9/7/2009
I am a PC gamer first. I love the keyboard, I love PC shooters, and I love MMO's. I also LOVE seeing what is coming, what is new, in the PC world. This is all in danger from consoles. Why? Consoles are cheap. Game developers make far more money putting their resources into making games for consoles than they do PC's. Why? Because not everyone can afford a $2000 rig and many of those that do will rather download a free copy of a game than actually paying for it, which thus, supports game creators.

Its a pandoras box for the PC enthusiast really. Too many games being downloaded for free which in turn rips of game developers. Game developers need to make a living, as do video card makers, companies pushing their processors and new operating systems. Consoles make more money for game developers, that is the real reason why pc gamers are suffering.
Your forgeting something by: Anonymous on 8/27/2009
I'm sure there maybe a slowdown with the purchasing of video cards, but have you forgot about something that will actually drive video card sales? Something that scientists and engineers are using right with there video cards? This little technology called CUDA, provided by nvidia, which can, and will potentially drive sales of video cards for industry. I'm not sure if ATI has a capability similar to this, but in the future, I bet every business would like this technology to potentially build there own supercomputer at a much smaller cost than a mainframe. I'm sure something like this can be done, just like people are clustering PS3s for the FAH project. This could be the driving force to help the video card industry along as well, so they aren't going to go down anytime soon. In fact, I'd say they have only gotten bigger.
by: Anonymous on 8/18/2009
Definitely an interesting read! but i find the title quite misleading, besides one needs a GPS to "route" through the article, bouncing around too much!

Yet "very" interesting read
Hopelessly flawed article by: Anonymous on 8/3/2009
The conclusions in this article are hopelessly flawed.

First off, the title reads "Why DirectX 11 will save the video card industry", and yet the conclusion is that it actually won't.

Instead, the article states that if people choose to upgrade to DX11, they will do so out of "obligation". Since graphics have been "good enough" for a while now. (Even though I completely disagree, which I'll get to in a moment.)

No, people won't upgrade to DX11 out of obligation. They'll stick with what they have, until they see a compelling reason to upgrade.

And that main compulsion is price. That is the major reason for why the Wii was so successful. For a long time, it was the cheapest console. People WANTED the more expensive consoles with the fancier graphics, but they often went for the least expensive option since it was the most affordable. The Wiimote was a bonus, a nice extra.

Now let's say Nintendo, Microsoft, or Sony brought out a new console tomorrow at the same price point as one of their competititor's existing consoles: but with far better graphics that blew all the existing models out of the water. Do you really think people will still settle for what was "good enough" and continue to buy the older consoles, or go for the latest?

Yeah, thought so. It's all about affordability. Graphics are still far from being "good enough". That's not to say that there shouldn't be less emphasis on graphics, though. Too much effort is being spent of the flash of graphics, and not enough on the substance of gameplay.

At any rate, PC video cards are now more affordable than they've ever been. This, coupled with the potential for better graphics, is why gaming on the PC might start to rebound with the introduction of Windows 7 and DX11.
me@aol.com by: Anonymous on 8/3/2009
So many problems with this article it's not even funny. Here's a few of them:

DX 7 and 8 ... can you tell the difference? How about 8 and 9? Can you remember back to that?

The answer is that it's hard to tell when a game is maxed out exactly WHAT dx level it is. It has been this way for several revisions of DX. So the consoles have caught up to PC gaming? Not even close.

Try running a console game at 2560x1600. Thought so.

bad article is bad
Hmm by: Anonymous on 8/3/2009
I found this article quite interesting looking at it from different angles and with different brain caps on. As someone who has two 4890s and i7, you cannot call me a console fanboy. I feel that what Nintendo achieved was indeed a master stroke and most of my friends are more than happy with the Wii's graphics. Sure, they find Crysis on FullHD with settings on very high to be amazing but when they find out just how many Wii's I had to spend to get this, they laugh.

This is the state of the market and I have wondered what exactly drives us. A 8800GTX is still pulling it's weight and there have been 2 full generations launched since with one new architecture. So what exactly drives us to upgrade can only be part of the computer enthusiast mindset where I challenge you to persuade me that upgrading to GT300 or 5000 series is going to be a financially responsible move based solely on the performance payoff.

I know I will probably sell my gear and upgrade but that's me. I have friends who don't have a desktop anymore, notebook is all they swing with. With cloud computing coming and netbooks/net tops on the rise, I don't see a rosie future.
Bo_Fox's reply by: Anonymous on 7/30/2009
RE: Theo's comment--
"Thus, what PC and console games need to feature are more fun and playable games. Otherwise, Nintendo's model will prevail, and that doesn't spell good news for innovation in the world of games."

For a minute there, you seem to have forgotten that Nintendo's model is a far greater model of innovation than the Xbox360 and PS3 not because of a change in graphics, but because of a change in HOW we play games. To me, that is at least 10 times the innovation that Xbox360 had over the original Xbox.

Yes, I really enjoyed Toby's ingenious article!! The removal of "Gameboy" from the Nintendo DS name now makes perfect sense to me. For some reason, I still find myself calling it Gameboy DS!

The part about the elephant with gaming tattoos and a trunk that is a rocket launcher made me ROFL!!!

The push for HD display/resolutions really kept the market alive while the CPU, memory, and hard drive race was seriously stagnating between 2002 and 2008. During the late 90's and early 2000's, hard drives doubled in capacity every 6 months or so. CPU's doubled in MHz every 18 months. Memory also doubled in speed every 18 months, and in capacity every 12 months or so. Then between 2004 and 2007, we were permanently stuck with 1GB sticks that barely made the switch over to DDR2, which was maybe only 5% faster for the most demanding games. That was a whopping 3-year plateau. We were stuck with 500GB drives for well over 2 years. Athlon 64's hit the wall at 2.8/3.0GHz overclocks and finally doubled to dual-core, but dual-core wasnt used in games for a long time. Pentium4's died a slow death as Intel just gave up on the 4GHz target that was really less than 3GHz in performance.

While it took forever for 2GB memory sticks to come out after the 1GB DIMM's, flash memory and USB jump drives skyrocketed in capacity and free-falled in price. Now, SSD's are possible, thanks to this. But the ugly thing is that SSD's might very soon start to stagnate in prices and capacity, repeating the deja-vu of the 1GB DDR plateau. We'll be stuck with 2TB drives, raiding them in arrays while having to pay a pretty penny for a performance-degrading 250GB SSD for our bloated Win7 with service packs and updates.

The development of Call of Juarez 2 actually went backwards in excluding DX10, compared to the first one that included it in a 1+GB patch upgrade. Talk about 1 step backwards into DX9, and then 2 steps forward into DX11--skipping DX10 altogether! It is indeed a refreshing splash of nirvana to review Microsoft's failure of making DX10 Vista-exclusive. Then we'll all be upgrading like crazy with ATI Evergreen Redwood cards to play those awesome-looking DX11 games!

And finally, Stereo3D will become a mainstream thing of reality long before flying cars from moller.com!
by: 3dcandy on 7/24/2009
As said by anonymous...
"Nice article except for the Micro$oft marketing bullsh*t about how everyone's going to upgrade to Windows 7 - funny how often I hear that - same as I heard when they launched Vista. I currently use XP (don't like it but it's "good enough"). I for one have no intention of paying for a new OS which does the same thing but slower. I'll be sticking with XP or looking for a cheaper alternative thanks.

So long as the current 'DX9' generation of consoles are about - games will likely play fine on XP."

I have found Windows 7 to be more responsive and smooth than XP on the same hardware, mainly because it uses the gpu to accelerate stuff. Just because I find it more smooth though, you may not, depending on your hardware. W7 also looks better, and I can get around the OS just as fast, if not faster than XP - so in my mind it's a worthwhile update. I wouldn't like to go back to XP on my main machine and laptop now, it's just on the games machine/htpc for some compatability reasons, but that will be transfered across shortly methinks.
PC NEEDS MORE POWER for bleeding edge graphics by: Anonymous on 7/23/2009
console fanboy speculation because there are people who appreciate high resolution graphics and realize that 10x the current GPU power is needed to run 2560x1600 @ 60fps and be able to handle the physics calculations. That's double the resolution than the current consoles can display.

can we talk about water and smoke? there isn't a GPU powerful enough in the next two years to render convincing smoke and fluid at that resolution.

if you play games on your TV, there is no point, but if you play games on your computer, GPU power is still in its INFANCY!

Toby's Article by: Theo Valich on 7/23/2009
As noted in the disclaimer, this analysis is a subjective opinion of the author in question.

Toby is a great and well-informed journalist that doesn't stay silent on the topics that are discussed. I will agree that the article could have a little bit more clarity, but this is one article out of hopefully, many that Toby will write for us.

First of all, I am a techie and a former game developer, thus I am partial to the technical side of things. In order to address more technical sides, we have a pretty big article covering all DirectX 11 players - AMD, Intel and nVidia.

But from the market perspective, Toby is completely right. I called Nintendo Wii the winner of console wars on E3 2006 and got "awarded" with 20,000 hate e-mails and more than a few e-mail bombs to then public e-mail account.

The fact of the matter is that users demand good and great content, and you don't need to have all the latest and all the greatest graphics to have a playable game.

If you ask me what is one of the best strategy of all times and probably the best graphics, I will say Darwinia (never heard? Run off to Steam and get it. You'll thank me later).

Too much game developers ride on the graphics wave and then fail to deliver because their graphics effort just wasn't good enough. Thus, playability has to come first. Also, a great game is Witcher, because of its phenomenal background [one of best fantasy book series out there].

Thus, what PC and console games need to feature are more fun and playable games. Otherwise, Nintendo's model will prevail, and that doesn't spell good news for innovation in the world of games.

Ed.
Excellent Article! by: Anonymous on 7/22/2009
I haven't traveled to this site before, but am majorly impressed by this article by Toby Hudon. Definitely bookmarking BSN!

What really interested me was the author's summary of the Nintendo business model. Instead of blindly moving forward with 2005's latest supercomputer posing as a videogame machine, Nintendo took a step back, surveyed the actual impact of a trillion yen investment in technology among their customers, and went with Plan B, which has changed the world. I'd always figured Nintendo didn't want to compete with M$ and $ony, but he's right to point out that the N64 proved they could play with the big boys. They simply "out-thunk" the competition and provided the Wii as a stop-gap before the true HD generation. I can't wait to see where they go from here!

This was actually a very relevant point to make in the context of the DX11 API and required hardware argument. Will customers actually flock to a new high-end card that is "the same" X 2 or X4? Maybe the company that wants to "out-think" the competition will focus on creating something for the market, instead.

Not sure about the complaints of typos and bad writing. This is one of the best articles I've ever read. I'm not a friend of the author.
by: Anonymous on 7/22/2009
I think most of the people commenting -- in a negative fashion -- on this piece are forgetting that it's clearly stated that it's solely the opinion of the editor. So, there is room for personal opinion. This is not a regular article...

Interesting read.
by: Anonymous on 7/22/2009
does direct X will be compatible with all current video cards?

or you have to get a new video card?
by: Anonymous on 7/22/2009
your dx11 screenshot is an offline render posted on cgsociety a couple of years ago... shame on you
by: Anonymous on 7/22/2009
Sorry but the whole article is out of subject even at the last paragraph where it actually refers to DX10 and DX11. Very poorly written article with nothing to say about DX.
by: Anonymous on 7/21/2009
Maturity plateau my ass, developers arent even close to unlocking the potential of GPUs. I want see absolute perfection. It will be over when the 10 Yotaflop Omega 10000 GTX comes out that can process the entire world into one map.
by: BIGDisciple on 7/21/2009
I believe the boys at Penny Arcade coined the phrase nicely by calling pictures such as these "bullshots." A screenshot that is nothing more than bull$hit.
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