BRIGHT SIDE OF NEWS About | Advertise | Contact BSN USER Login
| Register
SUBSCRIBE Newsletter | RSS Feeds
Saturday, March 20, 2010
Email this to a friend.
Your friend's e-mail:
Your Name:
Your e-mail:
Message subject:

AMD Eyefinity: Play games in 25 MPixels [7680x3200]



As we exclusively disclosed several moons ago, ATI's DirectX 11 family of products carries the codename Evergreen. Besides being designed for OpenCL and DirectX 11, Evergreen series carries one significant technology that I believe will change the way how we play games.

USS Hornet, the place where AMD will launch its Evergreen family... in 25Mpixel res
USS Hornet, the place where AMD will launch its Evergreen family... in 25Mpixel res

The name of the technology is Eyefinity, most notably Eyefinity6. As you can figure yourself, AMD's next-generation graphics family comes with up to six independent display pipelines, offering you a capability to connect anywhere from one to six displays, and experience 3D like you haven't seen it before. According to the statement we got, "AMD's next-generation graphics family launches later this month with every card in the family supporting at least three displays." We would also add that we saw mainstream boards with four display connectors… and now you can be sure that these four displays will actually output four independent images.

We visited AMD's HQ in Sunnyvale prior to the event that is taking place on USS Hornet, and discussed the development of this technology with several key executives. AMD's GPG engineering team decided to take a good use of modern display connectivity technologies such as DisplayPort and HDMI and created a line of chips with multiple display pipelines, enabling insane resolutions such as the afore mentioned 7680x3200 pixels. From one side, embedding multiple display pipelines was an "easy task" compared to effort it took to create software side of things. We saw a completely new driver panel which enabled us to change the position of displays in quite an easy way, but more importantly, the Eyefinity driver inserts these new resolutions inside the games [for titles that don't come with hard-coded resolutions]. AMD is promising support for numerous DirectX 9, 10, 10.1 and 11 games. To be clearer, the Eyefinity driver sends a list of supported resolutions by the graphics adapter, neatly adding the new wide resolutions.

If you're a graphics oldtimer like myself, you'll probably like the bit about where this technology comes from: a while ago, Matrox demonstrated Triple-Head Gaming and called it Surround Gaming. The team behind the Surround Gaming utility left Matrox and joined ATI, and started pitching the idea. Unfortunately, the display connectivity technology was just too complicated for high-volume parts, so the idea was on the backburner until "future technologies kick-off". Those future technologies were none other than DisplayPort and HDMI. Back in 2007, when ATI shaped the envelope around R800 hardware, the time was right to start developing "Real Surround Gaming", now called Eyefinity.

Carrell Killebrew shows that his head is smaller than most people think
Carrell Killebrew shows that his head is smaller than most people think...

The end result is impressive; as you can see on the pictures in this article, combining DisplayPort with multiple display pipelines inside the Evergreen chips and an Eyefinity driver - six 30" displays give you a 7680x3200 pixel resolution. The list of Eyefinity-compliant games is quite impressive, and includes games released as far as seven years ago. If an OpenGL engine supports manual resolution input, such as Wolfenstein: Enemy Territory, Quake or Doom 3 - you can manually set the resolution and play without any patches. We checked several titles, such as World of Warcraft as DirectX 9 game, Left 4 Dead, one unnamed title and DiRT 2 as a DirectX 11 game.

What made our experience great was the fact that all of the games we tested ran perfectly at 60 frames per second [Vsync enabled] while running on a single product from the upcoming Evergreen family. This is a testament of 3D performance that was created by wizards at AMD, no question about it.

DirectX 11 goodness in 25 Megapixels...
DirectX 11 goodness in 25 Megapixels...at 60 frames per second.

What probably will surprise AMD guys the most is the fact that potential buyers of this technology are most likely - World of Warcraft gamers. This resolution brings you a sizeable advantage, as you can see much more than on smaller screens. In fact, this was for the first time we saw virtual heads being much bigger than real-sized humans, such as the writer of these words or Carrell Killebrew, Director of Product planning, AMD GPG.
Changing resolutions in all tested games was a breeze; you just go to video options inside the game and change to the resolution appropriate to your display configuration. Now, six 30" displays is quite an expensive experience [$8394 for six Dell 3008WFP], but for instance - buying three 22" displays will set you back for as low as $450 and that is nothing to be sneezed at. The good news doesn't stop there, actually.

Setting up a screen resolution is easy even in five year old games
Setting up a screen resolution is easy even in five year old games

Unlike some other $600 non-FHD experiences, you can use three, four or even six displays on everyday basis. As you can see in picture above, Google Earth is nothing else but impressive.

25 megapixel real estate is also something that every user of RED One camera or a professional photographer will appreciate. Here at BSN*, we love our RED One camera, but the matter of fact is that no display at some affordable price can display 1:1 pixel ratio. But with a 25 MPixel screen, our 12.8 MPixel CMOS sensor seems "tiny"… in conclusion - there are many usages to Eyefinity technology.

While gaming will be at rage for the launch of consumer cards in Evergreen family, commercial cards look to kick some serious butt. Evergreen's multi-display capabilities are unseen of, and according to Carrell Killebrew and Eric Demers [CTO, AMD GPG] - this is just the beginning.


© 2009 - 2010 Bright Side Of News*, All rights reserved.



Related articles:

Tags:

Share and enjoy :)

  • Digg
  • del.icio.us
  • StumbleUpon
  • TwitThis
  • Reddit
  • Furl
  • Google
  • Technorati
  • Sphinn
  • Mixx
  • Facebook
  • LinkedIn
  • Slashdot
  • Newsvine
  • Ma.gnolia
  • BlinkList
  • connotea
  • Fark
  • MisterWong
  • Netvouz
  • PlugIM
  • Propeller
  • Simpy
  • SphereIt
  • Spurl
  • ThisNext
  • YahooMyWeb
  • co.mments
  • Live
  • MySpace
  • Yahoo! Buzz

Would you like to purchase related items?

DisplayPort
StarTech.com DisplayPort to DVI Video Converter Cable DP2DVI This DisplayPort to DVI adapter lets you connect a display to a DisplayPort video source e.g.DisplayPort video cards etc. eliminating the
Amazon.com Displayport To Dvi Cable Adapter Electronics DP2DVI Startech.com Displayport To Dvi Cable Adapter
StarTech DisplayPort to DVI Video Adapter Converter DP2DVI
StarTech DisplayPort to DVI Cable Adapter / Converter DVI Interface - Retail DP2DVI
EyeFinity
Sapphire Radeon HD5830 1GB DDR5 2DVI/HDMI/DisplayPort PCI-Express Video Card Game Edition . Specifications Mfr Part Number 100297SR Chipset Radeon HD5830 Core Clock 800 MHz Video Memory 1GB DDR5 Memory Clock 4000 MHz Memory Interface 256-bit ...
Sapphire Tech 100297SR Radeon HD 5830 1GB 256-bit PCI Express 2.1 x16 HDCP Ready CrossFireX Support Video Card Call of Duty COD Edition w/ ATI Eyefinity Technology - Retail SAPPHIRE GDDR5 100297SR
100297SR Radeon HD 5830 Call of Duty Edition 1GB GDDR5 PCI Express x16 2.1v Video Card Retail SAPPHIRE 100297SR
Green
Amazon.com Western Digital 2 TB Caviar Green SATA Intellipower 32 MB Cache Bulk/OEM Desktop Hard Drive WD20EADS Electronics Western Digital 2 TB Caviar Green SATA Intellipower 32 MB Cache Bulk/OEM Desktop Hard Drive WD20EADS
Western Digital Caviar Green Hard Drive - 3.5 SATA 3G 2TB 32MB Cache WD20EADS
Western Digital Caviar Green 2TB 32MB Cache SATA 3.0Gb/s 3.5 Internal Hard Drive -Bare Drive WD20EADS
Western digital DIGITAL Caviar Green 2.0TB 5400 RPM 32MB Buffer Hard Drive Bulk WESTERN WD20EADS


Comments:

For the RED One... by: Anonymous on 2/14/2010
Why haven't you been using projectors with desktop scaling on Matrox cards? Seems like that's the easiest way to do more than 10MP, at least prior to Vista and no more native display scaling in Windows. For all I know, Matrox has their own desktop scaling scheme for use in Vista & 7 too.

For desktops under 10MP, the clear answer is an IBM T221 DG5. 48Hz refresh rate off of one dual link and one single link DVI. You'll get a little downsampling for full screen RED One footage, but at 1:1 you can see pretty much the whole feed except a little on each side.

Of course, both of these solutions would cost several thousand dollars - but they've been available for some time and neither one has the disadvantage of distracting bezels.

I have the DG3 version of the T221, and I'm running it at 20Hz with two DVI inputs. My hope is that ATI will release a card that can output at least four DVI signals (DP would be fine as long as they had the DVI chips for them to make passive adapters usable). That'd get me 41Hz and enough speed for everything short of competitive online FPS playing, all at 3840x2400 in a 22.2" monitor. If you haven't tried one of these before, I highly recommend it if you can afford it. The 204 ppi display is so sharp it's incredible. Photos on it look better than the prints from my D200!

Anyway, I think that Eyefinity has a ton of potential, especially if ATI can implement 3D effectively with it. There's a few other hurdles as well though, like Crossfire support and the DisplayPort adapter issue.
by: Anonymous on 10/13/2009
Now to do something about those ugly frames around each monitor..
by: Anonymous on 10/12/2009
Thats nice and all, if you can stand the huge border on the screen.
For gaming this would be useless in 90% of the games out there, try working that with an FPS, or a popular MMO. Very distracting. The only type of game I can see this working with is racing games, or casual games where speed and reaction isn't a factor.

Then theres also the fact that you have the double whammy of crappy hardware (AMD) and crappy software AND hardware (ATi). But I guess AMD and ATi are a perfect fit for each other, they both like to create products that burn out components.
AA, AF by: Theo Valich on 9/19/2009
I can confirm that AA and AF were used in these demos. There were no jaggies in any of Eyefinity demos, including the Linux one [X-Plane] on USS Hornet.

With Radeon 4800 and fixed-function AA, ATI essentially got AA "for free", thus it does not make a major difference in performance if you run AA or not. For instance, I use either 4x or 8x [mostly the latter] in any game I start.

Evergreen series features even more computing horsepower and this is a logical step - it has enough juice to do all of the above - 7680x3200 resolution, 8xAA and 16xAF in WoW, for instance.

As far as screen setup go, I would sign up for three 3008WFP displays in portrait mode, one by one - that would give room for a crosshair and still give an immersive experience.

Ed.
AA, AF by: Theo Valich on 9/19/2009
I can confirm that AA and AF were used in these demos. There were no jaggies in any of Eyefinity demos, including the Linux one [X-Plane] on USS Hornet.

With Radeon 4800 and fixed-function AA, ATI essentially got AA "for free", thus it does not make a major difference in performance if you run AA or not. For instance, I use either 4x or 8x [mostly the latter] in any game I start.

Evergreen series features even more computing horsepower and this is a logical step - it has enough juice to do all of the above - 7680x3200 resolution, 8xAA and 16xAF in WoW, for instance.

As far as screen setup go, I would sign up for three 3008WFP displays in portrait mode, one by one - that would give room for a crosshair and still give an immersive experience.

Ed.
by: Anonymous on 9/14/2009
Alright... looks cool. But what they don't show you is that they haven't coded anything for centering games correctly. Do you want your crosshair in Counter Strike to be split in half by the 2 one inch gaps created by the edge of the monitor? I saw one screen shot of somebody using one of these setups to play WOW. Their character was split in half by 2 screens. I would find this incredibly distracting and really really crappy technology to use in video games. 3 monitors running horizontal would be sweet though. One main screen, and 2 for peripheral vision.
by: Anonymous on 9/12/2009
Look at the bottom screen that's zoomed in. I see no jaggies at all. Incredibly enough, I think they might have been these demos with anti-aliasing. Anyone care to confirm? Theo, how about some high resolution zoomed-in images? Running at those resolutions with 60fps is impressive in it's own right, but if AA is also on, that would signify a jaw dropping increase in performance unlike any we've seen in graphics history.
o_O by: Anonymous on 9/10/2009
I can't wait to see the horsepower on these cards. If it runs at smooth frame rates at that resolution.....wow.
Leave a comment:

Author:

Title:

Comment:


Enter the code shown above:

(Note: If you cannot read the numbers in the above
image, reload the page to generate a new one.)




Highlight
  • Sony, Google and Intel to Team Up for Google TV
  • NZXT Avatar Mouse Reviewed
  • LSI Announces PCIe Based Solid State Storage Solution.
  • PowerDVD 10 creates 3D movies from 2D ones, MKV included
  • PowerDVD 10 creates 3D movies from 2D ones, MKV included
March 20, 2010, 20:00 UTC

Dear Readers,

In order to enable new features for the site, we'll be temporarily offline on Saturday, March 20th 2010 at noon Pacific, 3PM Eastern or 8PM/20:00 GMT/UTC. We should be offline for 15-25min, after which you should be able to see new features.

Thank You for understanding,

The BSN* Team

© 2009 - 2010 Bright Side Of News*, All rights reserved.