Unigine Heaven (DX10 and DX11)
Unigine’s Heaven bench was one of the first tests that offered a good measure of DX11 performance. Although we now have DX11 cards from both AMD and nVidia we are still going to maintain the DX10 runs just to see how these GPUs handle the more bulky DX10 Code.
Under Unigine’s DX11 Render engine the GTX570 does well but the eVGA GTX480 manages to run a little faster than the 570 by a handful of points. We do see some decent results from the very small OC we managed but as your mileage may vary it is really only there to represent potential. Of course it is important to remember that the GTX480 is now EOL and no more will be made moving forward.
Under DX10 we see the HD5870 squeak by with about 13 points and .2 FPS. Not anything that you would ever see if you were sitting in front of the monitor though.
Stalker Call Of Pripyat Bench (DX10 and DX11)
The Stalker Call of Pripyat test uses the stalker rendering engine and images. It is capable of emulating the most common effects from DX11 and DX10 in a run of different scenes. We ran our GPUs through both and have recorded the average frame rate below. We sorted this bench by the ‘SunShafts’ test as it appeared to be the toughest on the GPUs in question.
With DX11 the GTX570 performs as we would expect. Right behind the GTX580; unfortunately the AMD cards outperform it. But then again this is an AMD based benchmark.
For DX10, well things are not good for now. On the bright side we spoke with nVidia and found out that this is more than likely an issue with AA on this particular test. We are waiting for them to do some additional testing to confirm this. After that we should see a fix for the problem and the scores even out.
Well, so far the GTX570 is performing as we expected. It is certainly not the fastest card out but it does fill in the gap between the GTX580 and the GTX470. This is an important spot to take as is helps to close up the upper end of the market. Of course we are not done yet. We still have the real world stuff to cover.
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