1.3 Adobe Premiere Pro and After EffectsI was once told by a good friend, "to understand video editing tools, you need to master the concept of a timeline. Once you do that,
Premiere,
After Effects, and
Flash, these will all make sense". He was right, of course. This applies to all video editing tools, of which Adobe Premiere is one of the top three choices for professionals. (One might argue that
Final Cut Pro used to be such a tool, until it took an arrow to the knee).
A statement that Premiere Pro is, in essence, a layer-based moving pictures editor could viewed as banal, trivial, or obvious. However, if one fully embraces this concept, it becomes clear what, how, and most importantly, why Premiere Pro introduces new features and how it improves on old ones. The final 30 seconds of exported video may contain 30 minutes of simultaneous or interwoven video footage, dozens of layered effects and several audio tracks. It is layers upon layers, like
Photoshop with wheels.
CUDA acceleration works as advertised - stutter-less playback in Premiere Pro even when working with multiple sources and multiple outputs simultaneously.For this review, we had the privilege of using an NVIDIA Quadro 5000 professional graphics card into a fairly common “prosumer” custom PC computer setup. It consisted of an Intel Core i5, 8 GB of RAM, an SSD system/applications disk and a WD Raptor for work files and scratch. The monitor, a Dell U2711, supports 30-bit color and might the only piece of hardware, along with Quadro 5000, that stands out. Both Windows 7 64-bit and OSX Mountain Lion were installed on the same computer and the Quadro 5000, its CUDA drivers, and all Adobe products worked perfectly on both OSes.
The Heavy Hand logo was used to test the 30-bit color. With hardware accelerated Mercury Engine the transitions in grey are seamless. The second image shows the 30-bit color screenshot, while the third image shows what happens when we turn off hardware acceleration and - inevitably - color depth drops down to 24-bit.NVIDIA was also kind enough to provide us with two projects, one for
Premiere Pro and one for
After Effects that show both the new features of
Premiere Pro CS6 and how these applications utilize NVIDIA’s CUDA that unlocks the hardware-accelerated (GPGPU) form of the
Adobe Mercury Playback Engine. These projects also came with a manual that encouraged making comparisons of the GPU-accelerated to the CPU-only
Mercury Engine. We tried once, and immediately concluded that working in Premiere Pro without a CUDA-enabled graphics card would require dangerously high levels of masochism. That said, for this particular computer setup, the Quadro 5000 turned out to be overkill, as the CPU and hard disks could not keep up. Most of NVIDIA’s graphics cards currently on the market support CUDA, and for the average user - they will serve just as well.
1.3.1 Treasure of Sierra CUDAOf all the applications in the Creative Suite 6,
Premiere Pro and
After Effects received the most significant upgrades. Starting with CS5, both applications became exclusively 64-bit. However, that was just the beginning. There was CUDA, a new, untapped resource that could increase the hardware capabilities of existing machines tenfold. Thus, logically, most of the effort in creating CS5.5 and CS6 went into tapping this newfound resource and exploiting it as much as possible.
Simultaneous playback of 13 screens resulted in a very slight delay due to a slow hard disk setup.The new
Premiere Pro has a redesigned, streamlined interface that takes into account integration with
Prelude,
Encore,
and
SpeedGrade. This UI revamp was essential, as
Premiere enhanced its multi-camera editing capabilities (more than 4 cameras, limited by hardware) as well as adding a brand new Adjustment layers feature that makes effects affect all desired, rather than individual clips (similar to how adjustment layers in
Photoshop work). The new Warp Stabilizer effect is also a great addition to an already wide range of effects, as this GPU-accelerated effect greatly reduces blur from shaky or bumpy camera moves inside
Premiere Pro.
NVIDIA’s rock band recording project features eleven 1920x1080 multicam clips, a Warp stabilizer and a 30-bit color band logo, all features hardware accelerated.
The warp stabilizer of Adobe Premiere really does an impressive job of removing shaky
camera issues.
Now, when someone sends you a whole demo, it is usually a treasure trove of information and reviews almost start writing themselves. That is not the case here though, because the results are pretty much binary. With GPU acceleration everything works smoothly in real time. Without it, everything slows down to the level of an 8 MHz Motorola 68000. With the CPU-only
Mercury Engine, merely asking
Premiere to play the 11-cam content requires a full hour of rendering it first. It is not only the multicam and effects that get accelerated by CUDA, but encoding as well. NVIDIA’s benchmark for encoding the video using Dual Xeon Z800 3.2 with Quadro 5000 was 44 seconds with CUDA-enabled
Mercury Engine, and 369 seconds with the CPU-only version. Our system performed worse (due to CPU limitations) and finished the encoding at 61 seconds. To conclude, making the video editing part of CS6 fully operational requires an NVIDIA CUDA-enabled GPU.
1.3.2. After EffectsOnly people who use
After Effects on a regular basis know how some of its features were difficult to use and how often one had to ‘cheat the system’ just to get a basic 3D effect without dealing with 3rd party software. CS6 fixes most of these issues by introducing a vast number of fixes, tweaks, upgrades, and brand new features. For example, The Global Performance Cache makes many pre-renderings obsolete, speeding up work immensely. Aside from hardware accelerated features, the biggest new feature is that After Effects is now able to create and ray trace 3D objects, similar to
Photoshop Extended’s 3D features.
An After Effects ray traced band logo that started its career as an Adobe Illustrator vector image. Vector objects from
Adobe Illustrator can now be directly imported and manipulated with in
After Effects. Masks also got a complete revamp, as one can now define and see feather effects both outside and inside the mask. The Camera Tracker got upgraded to a 3D Camera Tracker that is able to track 3D elements, complete with shadows, depth of field, and so on. Overall, v11 (CS6) is a great, massive leap forward for
After Effects.
This otherwise uninteresting screenshot carries a much deeper message: Both Quadro 5000 and Adobe Mercury Engine work perfectly on a custom-built PC running OS X Mountain Lion.
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