The headset looks rather unique. It has 2 soft but rigid cables passing over the top, with a headband underneath. When the user puts on the headset, the headband expands to fit the user’s head. This makes it so no manual adjustment is required to wear the headset. While adjusting a headset hardly takes any effort, this is a convenient feature to have, as it saves a bit of time and effort.
Upon putting on the headset, we immediately noticed two things. One, the foam SteelSeries used for the earcups is extremely soft and comfortable. Two, because of the way the headband expands to fit the head perfectly, the part of the headset that grips the head is near the top of the headset rather than the earcups. This is great news for people who often get annoyed with the discomfort of wearing headphones for extended periods of time, as the majority of the time, the cause of discomfort is due to pressure on/around the ears. With the Siberia V2 CP, no such discomfort was felt even after hours of continuous use.
The Siberia V2 also has a retractable microphone, which is also rather convenient as it allows the user to retract it when not in use so that it won’t catch on anything. The microphone is also fully adjustable, allowing the user to place it in the optimal position close to/away from their mouth, whatever that position may be.
What differentiates the Siberia V2 CP from the regular Siberia V2 is that it comes with a Cross-Platform AudioMixer. The way it works is you plug the audio-in and microphone-out jacks from the headset into the AudioMixer. The AudioMixer then connects to the user’s PC, Xbox 360, or PS3. The AudioMixer allows the user to then control four things. One, it has a large microphone on/off switch on the front, allowing for easy and immediate access. Two, it has a roller to control game volume. Three, it has a roller to control voice volume. Finally, four, it has a slider to control LiveMix. LiveMix is most easily described by quoting the SteelSeries website
: “The LiveMix levels range from OFF, which is unaltered in-game and voice sound to LOW (game sound is reduced by 5db when your teammates are talking), MEDIUM (game sound is reduced by 15db), to HIGH (game sound is reduced by 25db). By providing optional levels of LiveMix, users will have the ability to control how much of the game sound they want to hear balanced over the voice communication.”
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