News out of Europe’s Ubisoft video game publisher is that Christmas may come and go without Watch Dogs or The Crew under the tree.
Ubisoft cofounder and CEO Yves Guillemot said, “…the additional time given to the development of our titles will allow them to fulfill their huge ambitions and thus offer players even more exceptional experiences."
Ubisoft had high hopes when they touted Watch Dogs at E3, the Electronics Entertainment Expo in June
Sony who expected PS4 to be accompanied by Watch Dogs may suffer a hit similar to the one seen by Ubisoft shares which tumbled the most since opening on the Paris stock exchange over 20 years ago. The holiday accounts for a majority of sales, leading Ubisoft to predict an operating loss for the year that could reach $50 million or more. The hot titles are postponed into March or even September of next year, just in time for Christmas 2014.
Speculation has it that next-generation systems could be more challenging for game developers than they’d expected. Still the delay could be to the game maker’s benefit in the long run. Xbox One and PS4 consoles will probably garner a higher price for the video game packages. A solid product sells better than a “get it out the door quick” version...
Editor's Note: Anshel
Last week, we actually got a tour of Ubisoft's Montreal office which is where Watch Dogs is actually being made. Even though the tour that we got of Ubisoft's Montreal office was effectively a walk through the halls. We were originally promised a tour of their motion capture and sound creation studios, however, I believe that since the company had announced the delays late last week, they weren't as enthused about taking us around the company. However, they probably would have been better served by allowing us, the press, to go around their studios and show their gamers why Ubisoft is taking so long to make the 'perfect' game.
Frankly, I'm not too enthused about Ubisoft as a company when you look at how they've treated their customers. Sure, they have made some pretty exciting and attractive games for the industry, however, their UPlay breach of 50 million users and the hack of their DRM servers both prove that the company still needs to learn. While I wish that the company respected their customers and members of the press more, it is clear that they're a company in a very tough place right now. They probably wouldn't be in such a place if they only did the right thing from the very beginning.
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