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BUSINESS
ANALYSIS
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You may think Second Life is a virtual world, but players paid real money for their property and improvements. The new round of online fervor/fear is as interesting as the stuff we saw in the 1995-2000 dot-com bubble.
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DIGITAL ENTERTAINMENT, BUSINESS
NEWS
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Science and research be quiet. The US Supreme Court said makers can develop and sell, and kids can play, violent video games. It’s their constitutional right under Freedom of Speech.
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